fysplane/level.lua

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Lua
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Class = require 'hump.class'
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require 'entities/rectangle'
require 'entities/plane'
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require 'settings'
-- A level manages the level datastructure containing static blocks and level
-- specific data like global physics
-- Reset color to this before drawing each object
draw_base_color = {255, 255, 255, 255}
Level = Class{
init = function(self)
self.name = 'Default'
self.entity_list = {}
self.backgroundColor = {135, 206, 250, 255}
self.world = love.physics.newWorld(GRAVITY_X, GRAVITY_Y, true)
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Plane(100, 100, self)
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Rectangle(70, 250, self, "static", 0.1, 50, 50, 1, love.graphics.newImage("resources/graphics/box-50x50.png"))
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self:insertGround()
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end;
delete = function(self)
for key, entity in pairs(self.entity_list) do
entity:delete()
end
self.entity_list = nil
end;
activate = function(self)
end;
drawEntities = function(self)
for key, entity in pairs(self.entity_list) do
love.graphics.setColor(draw_base_color)
entity:draw()
end
love.graphics.setColor(draw_base_color)
end;
updateEntities = function(self, dt)
self.world:update(dt)
for key, entity in pairs(self.entity_list) do
entity:update(dt)
end
end;
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insertGround = function(self)
groundImg = love.graphics.newImage('tiles/grasstop.png')
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for i = 0, love.window.getWidth() / 16 + 1, 1 do
Rectangle(i * 16, love.window.getHeight(), self, "static", 0, 16, 16, 0, groundImg)
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end
end;
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}