fysplane/entities/entity.lua

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Class = require 'hump.class'
-- Entity is the basic building block of all objects in fysplane. All other
-- objects in game that are not part of the background derive from this class.
entity_id = 1
Entity = Class{
init = function(self, x, y, level)
self.x = x
self.y = y
self.level = level
self.id = entity_id
entity_id = entity_id + 1
self.level.entity_list[self.id] = self
end;
draw = function(self)
end;
update = function(self, dt)
end;
delete = function(self)
self.level.entity_list[self.id] = nil
end;
}
function drawEntities()
-- Do we need ordering? If so, use ipairs instead of pairs
for key, entity in pairs(entity_list) do
entity:draw()
end
end
function updateEntities(dt)
for key, entity in pairs(entity_list) do
entity:update(dt)
end
end