37 lines
979 B
Lua
37 lines
979 B
Lua
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Class = require 'hump.class'
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require 'entities/entity'
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Animation = Class{
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__includes = Entity,
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frames = {},
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curFrame = 0
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init = function(self, x, y, level, basename, numFrames, fps)
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Entity.init(self, x, y, level)
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for frame = 0,numFrames - 1 do
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self.frames[frame] = love.graphics.newImage(string.format(basename, frame))
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end
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self.angle = 0
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self.width = self.frames[0].getWidth();
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self.height = self.frames[0].getHeight();
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self.quad = love.graphics.newQuad(0, 0, self.width, self.height, self.width, self.height)
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end;
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draw = function(self)
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if self.health > 0 then
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local img = self.frames[math.floor(curFrame)]
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if img then
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love.graphics.draw(self.frames[0], self.quad, 0, 0, self.angle, 1, 1, self.width / 2, self.width / 2)
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end
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end
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end;
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update = function(self, dt)
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curFrame += dt * fps
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end;
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}
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