From 1086eca767f2de52d44617bf5d98a4efdfcb929c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erkki=20Sepp=C3=A4l=C3=A4?= Date: Tue, 21 Oct 2014 21:30:57 +0300 Subject: [PATCH] Let powerups stay twice on the level as long --- entities/bigballpowerup.lua | 2 +- entities/chaingunpowerup.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/entities/bigballpowerup.lua b/entities/bigballpowerup.lua index 8e2277f..240d43d 100644 --- a/entities/bigballpowerup.lua +++ b/entities/bigballpowerup.lua @@ -9,7 +9,7 @@ BigBallPowerUp = Class{ __includes = PowerUp, init = function(self, x, y, level) - PowerUp.init(self, x, y, level, 10, 16) + PowerUp.init(self, x, y, level, 20, 16) self.mode = BigBallMode() end; diff --git a/entities/chaingunpowerup.lua b/entities/chaingunpowerup.lua index 28fc6a2..81031ca 100644 --- a/entities/chaingunpowerup.lua +++ b/entities/chaingunpowerup.lua @@ -9,7 +9,7 @@ ChaingunPowerUp = Class{ __includes = PowerUp, init = function(self, x, y, level) - PowerUp.init(self, x, y, level, 10, 16) + PowerUp.init(self, x, y, level, 20, 16) self.mode = ChaingunMode() end;