From 113101894b93b68f99f8f1dc1e609fbbf88e6a3a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erkki=20Sepp=C3=A4l=C3=A4?= Date: Thu, 23 Oct 2014 10:23:48 +0300 Subject: [PATCH] menu_state: show keybinding for flip --- menu_state.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/menu_state.lua b/menu_state.lua index 5e6666b..472b7d6 100644 --- a/menu_state.lua +++ b/menu_state.lua @@ -30,6 +30,7 @@ Turn CCW: " .. KEYMAP[1]['ccw'] .. "\ Shoot: " .. KEYMAP[1]['shoot'] .. "\ Engine power up: " .. KEYMAP[1]['accelerate'] .. "\ Engine power down: " .. KEYMAP[1]['decelerate'] .. "\ +Flip: " .. KEYMAP[1]['flip'] .. "\ ", 40, 400, 400, "left") love.graphics.printf("PLAYER 2\ @@ -39,6 +40,7 @@ Turn CCW: " .. KEYMAP[2]['ccw'] .. "\ Shoot: " .. KEYMAP[2]['shoot'] .. "\ Engine power up: " .. KEYMAP[2]['accelerate'] .. "\ Engine power down: " .. KEYMAP[2]['decelerate'] .. "\ +Flip: " .. KEYMAP[2]['flip'] .. "\ ", love.window.getWidth() - 40 - 400, 400, 400, "left") love.graphics.printf("PRESS ANY KEY TO BEGIN…", 0, 700, love.window.getWidth(), "center")