From 1c7054e1aa788aaf67634fd1f3d0b0afb876cda0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erkki=20Sepp=C3=A4l=C3=A4?= Date: Sun, 19 Oct 2014 13:35:37 +0300 Subject: [PATCH] Send time ticks to players (player:update) --- level_state.lua | 3 +++ player.lua | 3 +++ 2 files changed, 6 insertions(+) diff --git a/level_state.lua b/level_state.lua index 77b4398..68d1971 100644 --- a/level_state.lua +++ b/level_state.lua @@ -91,6 +91,9 @@ function level_state:update(dt) current_level:updateEntities(dt) end + players[1]:update(dt) + players[2]:update(dt) + if players[1]:getPlane() == nil then current_level:respawnPlayer(1) players[1]:setPlane(current_level:getPlane(1)) diff --git a/player.lua b/player.lua index afaef49..b0f2733 100644 --- a/player.lua +++ b/player.lua @@ -45,6 +45,9 @@ Player = Class{ self.score = self.score + score end; + update = function(self, dt) + end; + press = function(self, key) for action, keycode in pairs(self.keys) do if key == keycode then