Added solo playing (start with '1' from menu)

This commit is contained in:
Erkki Seppälä 2014-10-20 22:39:01 +03:00
parent cc4b52fd6b
commit 38d80b9dc1
3 changed files with 51 additions and 5 deletions

View file

@ -2,6 +2,7 @@ Gamestate = require 'hump.gamestate'
require 'level'
require 'player'
require 'computerplayer'
require 'nullplayer'
require 'scoreboard'
require 'entities/powerup'
require 'entities/chaingunpowerup'
@ -47,7 +48,9 @@ function level_state:enter(previous, level_file)
level_music:play()
end
if self.computer then
if self.mode == "solo" then
players[2] = NullPlayer(2, "Null")
elseif self.mode == "computer" then
players[2] = ComputerPlayer(2, 'Vengeance')
else
players[2] = Player(2, 'Nicd')
@ -61,7 +64,9 @@ function level_state:enter(previous, level_file)
current_level.world:setCallbacks(begin_contact, end_contact, pre_solve, post_solve)
players[1]:setPlane(current_level:getPlane(1))
players[2]:setPlane(current_level:getPlane(2))
if players[2] then
players[2]:setPlane(current_level:getPlane(2))
end
-- Set up scoreboards
for i = 1, #players, 1 do

View file

@ -56,11 +56,14 @@ end
function menu_state:keypressed(key, unicode)
if key == "c" then
level_state.computer = true
if key == "1" then
level_state.mode = "solo"
Gamestate.switch(level_state)
elseif key == "c" then
level_state.mode = "computer"
Gamestate.switch(level_state)
else
level_state.computer = false
level_state.computer = "2player"
Gamestate.switch(level_state)
end
end

38
nullplayer.lua Normal file
View file

@ -0,0 +1,38 @@
Class = require 'hump/class'
require 'settings'
require 'entities/entity'
NullPlayer = Class{
init = function(self, id, name)
self.id = id
self.name = name
self.score = 0
print('Null player ready for non-action!')
end;
-- TODO: move to common base
setPlane = function(self, plane)
self.plane = Entity(0, 0, plane.level)
self.plane.health = 0
self.plane.motorPower = 0
plane:delete()
end;
-- TODO: move to common base
getPlane = function(self)
return self.plane
end;
-- TODO: move to common base
addScore = function(self, score)
end;
update = function(self, dt)
end;
press = function(self, key)
end;
release = function(self, key)
end;
}