Added ComputerPlayer

This commit is contained in:
Erkki Seppälä 2014-10-19 13:58:16 +03:00
parent 6a40153426
commit 3b402e86b6

69
computerplayer.lua Normal file
View file

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Class = require 'hump/class'
require 'settings'
ComputerPlayer = Class{
init = function(self, id, name)
self.id = id
self.name = name
self.score = 0
self.startedFiring = false
print('Computer player ' .. self.name .. ' (' .. self.id .. ') ready for action!')
end;
-- TODO: move to common base
setPlane = function(self, plane)
self.plane = plane
if plane ~= nil then
plane:setOwner(self)
self.startedFiring = false
self.health = 1000
end
end;
-- TODO: move to common base
getPlane = function(self)
return self.plane
end;
-- TODO: move to common base
addScore = function(self, score)
self.score = self.score + score
end;
update = function(self, dt)
if self.plane then
local ang = self.plane.body:getAngle()
if not self.startedFiring then
self.startedFiring = true
self.plane:shoot(true)
end
local wantCw = false
local wantCcw = false
if ang > math.pi - math.pi / 2 and
ang < math.pi + math.pi / 2 then
local needLift = self.plane.body:getY() > 400
if needLift then
wantCw = true
elseif ang > math.pi then
wantCcw = true
elseif ang < math.pi then
wantCw = true
end
end
print("angle", ang, "wantCw", wantCw, "wantCcw", wantCcw)
self.plane:cw(wantCw)
self.plane:ccw(wantCcw)
end
end;
press = function(self, key)
end;
release = function(self, key)
end;
}