menu_stat: don't always setMode, only when starting a game..
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1 changed files with 8 additions and 5 deletions
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@ -214,21 +214,24 @@ end
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function menu_state:keypressed(key, unicode)
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function menu_state:keypressed(key, unicode)
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love.window.setMode(levelWidth(), levelHeight(), {resizable=false, vsync=true})
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if currentlyChosen == nil then
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if currentlyChosen == nil then
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local switchState = function(state)
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love.window.setMode(levelWidth(), levelHeight(), {resizable=false, vsync=true})
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Gamestate.switch(state)
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end
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if key == "1" then
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if key == "1" then
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level_state.mode = "solo"
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level_state.mode = "solo"
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Gamestate.switch(level_state)
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switchState(level_state)
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elseif key == "c" then
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elseif key == "c" then
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level_state.mode = "computer"
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level_state.mode = "computer"
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Gamestate.switch(level_state)
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switchState(level_state)
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elseif key == "2" then
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elseif key == "2" then
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level_state.mode = "2player"
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level_state.mode = "2player"
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Gamestate.switch(level_state)
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switchState(level_state)
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elseif key == "escape" then
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elseif key == "escape" then
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love.event.quit()
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love.event.quit()
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elseif key == " " then
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elseif key == " " then
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Gamestate.switch(level_state)
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switchState(level_state)
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end
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end
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elseif key == "escape" then
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elseif key == "escape" then
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currentlyChosen:delete()
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currentlyChosen:delete()
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