menu_stat: don't always setMode, only when starting a game..

This commit is contained in:
Erkki Seppälä 2014-10-30 23:04:39 +02:00
parent d7c48be324
commit 4621fc36c5

View file

@ -214,21 +214,24 @@ end
function menu_state:keypressed(key, unicode) function menu_state:keypressed(key, unicode)
love.window.setMode(levelWidth(), levelHeight(), {resizable=false, vsync=true})
if currentlyChosen == nil then if currentlyChosen == nil then
local switchState = function(state)
love.window.setMode(levelWidth(), levelHeight(), {resizable=false, vsync=true})
Gamestate.switch(state)
end
if key == "1" then if key == "1" then
level_state.mode = "solo" level_state.mode = "solo"
Gamestate.switch(level_state) switchState(level_state)
elseif key == "c" then elseif key == "c" then
level_state.mode = "computer" level_state.mode = "computer"
Gamestate.switch(level_state) switchState(level_state)
elseif key == "2" then elseif key == "2" then
level_state.mode = "2player" level_state.mode = "2player"
Gamestate.switch(level_state) switchState(level_state)
elseif key == "escape" then elseif key == "escape" then
love.event.quit() love.event.quit()
elseif key == " " then elseif key == " " then
Gamestate.switch(level_state) switchState(level_state)
end end
elseif key == "escape" then elseif key == "escape" then
currentlyChosen:delete() currentlyChosen:delete()