Added a mechanism for controlling planes
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parent
82de7baa67
commit
4b0191e2f9
2 changed files with 23 additions and 1 deletions
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@ -142,5 +142,13 @@ Plane = Class{
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love.graphics.draw(self.img, self.quad, self.body:getX(), self.body:getY(), self.angle, 1, 1, self.xsize / 2, self.ysize / 2)
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love.graphics.draw(self.img, self.quad, self.body:getX(), self.body:getY(), self.angle, 1, 1, self.xsize / 2, self.ysize / 2)
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drawDebugVectors(debugVectors)
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drawDebugVectors(debugVectors)
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end;
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end;
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cw = function(self, isTurning)
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self.turningCw = isTurning
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end;
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ccw = function(self, isTurning)
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self.turningCcw = isTurning
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end;
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}
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}
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16
player.lua
16
player.lua
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@ -6,6 +6,14 @@ Player = Class{
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self.id = id
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self.id = id
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self.name = name
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self.name = name
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self.keys = KEYMAP[self.id]
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self.keys = KEYMAP[self.id]
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self.actions = {
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cw = function(down)
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self.plane:cw(down)
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end,
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ccw = function(down)
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self.plane:ccw(down)
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end,
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}
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print(self.name .. ' (' .. self.id .. ') ready for action!')
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print(self.name .. ' (' .. self.id .. ') ready for action!')
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end;
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end;
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@ -18,6 +26,9 @@ Player = Class{
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for action, keycode in pairs(self.keys) do
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for action, keycode in pairs(self.keys) do
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if key == keycode then
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if key == keycode then
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print(self.name .. ' pressed ' .. action .. '!')
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print(self.name .. ' pressed ' .. action .. '!')
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if self.actions[action] then
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self.actions[action](true)
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end
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end
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end
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end
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end
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end;
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end;
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@ -26,7 +37,10 @@ Player = Class{
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for action, keycode in pairs(self.keys) do
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for action, keycode in pairs(self.keys) do
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if key == keycode then
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if key == keycode then
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print(self.name .. ' released ' .. action .. '!')
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print(self.name .. ' released ' .. action .. '!')
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if self.actions[action] then
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self.actions[action](false)
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end
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end
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end
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end
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end
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end;
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end;
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}
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}
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