rectangle: use love.graphics.draw, not love.graphics.drawq
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@ -33,7 +33,7 @@ Rectangle = Class{
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draw = function(self)
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PhysicsEntity.draw(self)
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if self.img ~= nil then
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love.graphics.drawq(self.img, self.quad, self.body:getX(), self.body:getY(), self.angle, 1, 1, self.xsize / 2, self.ysize / 2)
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love.graphics.draw(self.img, self.quad, self.body:getX(), self.body:getY(), self.angle, 1, 1, self.xsize / 2, self.ysize / 2)
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else
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love.graphics.rectangle("fill", self.x, self.y, self.xsize, self.ysize)
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end
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