rectangle: use love.graphics.draw, not love.graphics.drawq

This commit is contained in:
Erkki Seppälä 2014-10-18 15:14:29 +03:00
parent c066ea49eb
commit 702f27dadc

View file

@ -33,7 +33,7 @@ Rectangle = Class{
draw = function(self)
PhysicsEntity.draw(self)
if self.img ~= nil then
love.graphics.drawq(self.img, self.quad, self.body:getX(), self.body:getY(), self.angle, 1, 1, self.xsize / 2, self.ysize / 2)
love.graphics.draw(self.img, self.quad, self.body:getX(), self.body:getY(), self.angle, 1, 1, self.xsize / 2, self.ysize / 2)
else
love.graphics.rectangle("fill", self.x, self.y, self.xsize, self.ysize)
end