Plane: set plane angle properly per initial velocity
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@ -58,7 +58,7 @@ Plane = Class{
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self.body:setY(self.y - self.ysize / 2)
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self.body:setLinearVelocity(xDir, yDir)
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self.goingRight = xDir >= 0
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self.body:setAngle(0)
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self.body:setAngle(math.atan2(yDir, xDir))
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-- self.body:setMassData(self.xsize / 2, self.ysize / 2, 440 * PIXELS_PER_METER, -1.0)
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-- self.body:setMassData(self.xsize / 2, 0, 430, 158194)
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self.fixture:setFriction(0)
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