Level: wrap around all objects

This commit is contained in:
Erkki Seppälä 2014-10-19 01:03:42 +03:00
parent 806e4d8b47
commit 75f7d0b190

View file

@ -57,6 +57,14 @@ Level = Class{
self.world:update(dt)
for key, entity in pairs(self.entity_list) do
while entity.body:getX() > love.window.getWidth() + 200 do
entity.body:setX(entity.body:getX() - love.window.getWidth() - 300)
end
while entity.body:getX() < -200 do
entity.body:setX(entity.body:getX() + love.window.getWidth() + 300)
end
entity:update(dt)
end
end;