Plane: some functionality and debugging
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22
entities/debug.lua
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22
entities/debug.lua
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class = require 'hump.class'
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DebugVector = Class {
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init = function(self, x0 , y0, dx, dy)
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self.x0 = x0;
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self.y0 = y0;
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self.dx = dx;
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self.dy = dy;
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end;
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draw = function(self)
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love.graphics.setColor(255, 0, 0)
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love.graphics.line(self.x0, self.y0, self.x0 + self.dx, self.y0 + self.dy);
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end;
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}
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drawDebugVectors = function(debugVectors)
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for key, debugVector in pairs(debugVectors) do
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debugVector:draw();
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end
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end;
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