Escape leaves game/exits
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@ -171,6 +171,8 @@ function level_state:keypressed(key, unicode)
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or love.keyboard.isDown("rctrl")) then
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current_level.reset = true
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elseif key == "escape" then
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Gamestate.switch(menu_state)
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elseif key == "d"
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and (love.keyboard.isDown("lctrl")
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or love.keyboard.isDown("rctrl")) then
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@ -62,6 +62,8 @@ function menu_state:keypressed(key, unicode)
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elseif key == "c" then
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level_state.mode = "computer"
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Gamestate.switch(level_state)
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elseif key == "escape" then
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love.event.quit()
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else
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level_state.computer = "2player"
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Gamestate.switch(level_state)
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