Plane: show an explosion when plane health reaches 0
This commit is contained in:
parent
ffa3909887
commit
bcaaa10056
1 changed files with 7 additions and 0 deletions
|
@ -2,6 +2,7 @@ Class = require 'hump.class'
|
|||
require 'entities/physicsentity'
|
||||
require 'settings'
|
||||
require 'entities/debug'
|
||||
require 'entities/animation'
|
||||
Matrix = require 'matrix'
|
||||
VectorLight = require 'hump/vector-light'
|
||||
require 'utils'
|
||||
|
@ -50,6 +51,7 @@ Plane = Class{
|
|||
init = function(self, x, y, xDir, yDir, level)
|
||||
local density = 50
|
||||
PhysicsEntity.init(self, x, y, level, "dynamic", 0.2)
|
||||
self.level = level
|
||||
self.xsize = 4.0 * PIXELS_PER_METER
|
||||
self.ysize = 4.3 * PIXELS_PER_METER
|
||||
self.shape = love.physics.newRectangleShape(self.xsize, self.ysize)
|
||||
|
@ -82,7 +84,12 @@ Plane = Class{
|
|||
end;
|
||||
|
||||
receiveDamage = function(self, amount)
|
||||
local oldHealth = self.health
|
||||
self.health = math.max(0, self.health - amount);
|
||||
if oldHealth > 0 and self.health == 0 then
|
||||
Animation(self.body:getX(), self.body:getY(), self.level,
|
||||
"resources/graphics/explosion-%04d.png", 36, 15)
|
||||
end
|
||||
end;
|
||||
|
||||
getGunPosition = function(self)
|
||||
|
|
Loading…
Reference in a new issue