machinegun: Replaced 'force' with 'speed' in the GUNS table; also made bigball more fun
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1 changed files with 5 additions and 5 deletions
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@ -8,22 +8,22 @@ require 'entities/bigball'
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GUNS = {
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GUNS = {
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chaingun = {
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chaingun = {
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interval = 0.01,
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interval = 0.01,
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force = 150000,
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projectile = TinyShot,
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projectile = TinyShot,
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speed = 50000,
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damage = 5
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damage = 5
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},
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},
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bigball = {
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bigball = {
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interval = 1,
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interval = 0.2,
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force = 1000000,
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projectile = BigBall,
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projectile = BigBall,
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speed = 5000,
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damage = 0
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damage = 0
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},
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},
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vickers77 = {
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vickers77 = {
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interval = 0.1,
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interval = 0.1,
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force = 300000,
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projectile = Vickers77,
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projectile = Vickers77,
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speed = 50000,
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damage = 25
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damage = 25
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}
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}
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}
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}
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@ -61,7 +61,7 @@ MachineGun = Class{
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local angle = self.plane.body:getAngle()
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local angle = self.plane.body:getAngle()
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shot.body:setAngle(angle)
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shot.body:setAngle(angle)
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local speeds = rad_dist_to_xy(angle, 50000)
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local speeds = rad_dist_to_xy(angle, self.gun['speed'])
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shot.body:setLinearVelocity(speeds[1], speeds[2])
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shot.body:setLinearVelocity(speeds[1], speeds[2])
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end;
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end;
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