Fix bonus ending SLEEEEP
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parent
fc1e4dfdd6
commit
e226dbcd16
6 changed files with 23 additions and 9 deletions
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@ -13,6 +13,10 @@ BigBallMode = Class{
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PowerUpMode.update(self, dt)
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PowerUpMode.update(self, dt)
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end;
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end;
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draw = function(self, x, y)
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PowerUpMode.draw(self, x, y)
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end;
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activate = function(self, plane)
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activate = function(self, plane)
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PowerUpMode.activate(self, plane)
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PowerUpMode.activate(self, plane)
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plane.machinegun:setType("bigball")
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plane.machinegun:setType("bigball")
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@ -20,6 +24,5 @@ BigBallMode = Class{
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deactivate = function(self)
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deactivate = function(self)
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PowerUpMode.deactivate(self)
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PowerUpMode.deactivate(self)
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self.plane.machinegun:setType(PLANE_DEFAULT_GUN)
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end;
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end;
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}
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}
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@ -13,6 +13,10 @@ ChaingunMode = Class{
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PowerUpMode.update(self, dt)
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PowerUpMode.update(self, dt)
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end;
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end;
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draw = function(self, x, y)
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PowerUpMode.draw(self, x, y)
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end;
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activate = function(self, plane)
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activate = function(self, plane)
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PowerUpMode.activate(self, plane)
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PowerUpMode.activate(self, plane)
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plane.machinegun:setType("chaingun")
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plane.machinegun:setType("chaingun")
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@ -20,6 +24,5 @@ ChaingunMode = Class{
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deactivate = function(self)
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deactivate = function(self)
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PowerUpMode.deactivate(self)
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PowerUpMode.deactivate(self)
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self.plane.machinegun:setType(PLANE_DEFAULT_GUN)
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end;
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end;
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}
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}
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@ -335,6 +335,10 @@ Plane = Class{
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love.graphics.pop()
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love.graphics.pop()
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drawDebug(self.debugVectors)
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drawDebug(self.debugVectors)
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if self.powerupmode ~= nil then
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self.powerupmode:draw(self.body:getX(), self.body:getY())
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end
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end
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end
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end;
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end;
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@ -191,8 +191,10 @@ function begin_contact(a, b, coll)
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if other:isinstance(gun['projectile']) and plane.health > 0 then
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if other:isinstance(gun['projectile']) and plane.health > 0 then
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plane:receiveDamage(gun['damage'])
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plane:receiveDamage(gun['damage'])
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local shooter = other:getOwner():getOwner()
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shooter:addScore(HIT_SCORE)
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if plane.health == 0 then
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if plane.health == 0 then
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other:getOwner():getOwner():addScore(KILL_SCORE)
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shooter:addScore(KILL_SCORE)
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end
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end
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end
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end
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end
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end
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@ -10,7 +10,7 @@ PowerUpMode = Class{
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end;
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end;
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update = function(self, dt)
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update = function(self, dt)
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if active then
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if self.active then
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self.age = self.age + dt
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self.age = self.age + dt
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end
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end
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@ -20,11 +20,11 @@ PowerUpMode = Class{
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end;
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end;
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draw = function(self, x, y)
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draw = function(self, x, y)
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local age = self.age / self.duration
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local age_ratio = self.age / self.duration
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local start_color = {0, 255, 0}
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local start_color = {255, 0, 0}
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local end_color = {255, 0, 0}
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local end_color = {0, 255, 0}
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love.graphics.setColor(colorSlide(start_color, end_color, age_ratio))
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love.graphics.setColor(colorSlide(start_color, end_color, age_ratio))
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love.graphics.rectangle("fill", self.x, self.y + 60, 50, 5)
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love.graphics.rectangle("fill", x, y + 60, 50 * (1 - age_ratio), 5)
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end;
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end;
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activate = function(self, plane)
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activate = function(self, plane)
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@ -35,5 +35,6 @@ PowerUpMode = Class{
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deactivate = function(self)
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deactivate = function(self)
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self.plane.powerupmode = nil
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self.plane.powerupmode = nil
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self.plane.machinegun:setType(PLANE_DEFAULT_GUN)
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end;
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end;
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}
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}
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@ -35,7 +35,8 @@ SCOREBOARD_MARGIN = 20
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ENGINE_MAX = 1000
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ENGINE_MAX = 1000
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INITIAL_PLANE_SPEED = 500
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INITIAL_PLANE_SPEED = 1000
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HIT_SCORE = 1
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KILL_SCORE = 10
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KILL_SCORE = 10
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SUICIDE_SCORE = -2
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SUICIDE_SCORE = -2
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