Class = require 'hump.class' require 'entities/rectangle' require 'utils' Ground = Class{ __includes = Rectangle, init = function(self, level) local groundImg = love.graphics.newImage('resources/graphics/ground.png') Rectangle.init(self, -200, levelHeight(), level, "static", 0, levelWidth() + 400, 20, 0, groundImg) self.fixture:setRestitution(0) self.fixture:setFriction(0.5) end; update = function(self, dt) self.body:setY(levelHeight() - 10) end; }