Class = require 'hump/class' require 'settings' require 'entities/entity' NullPlayer = Class{ init = function(self, id, name) self.id = id self.name = name self.score = 0 print('Null player ready for non-action!') end; -- TODO: move to common base setPlane = function(self, plane) self.plane = Entity(0, 0, plane.level) self.plane.health = 0 self.plane.motorPower = 0 plane:delete() end; -- TODO: move to common base getPlane = function(self) return self.plane end; -- TODO: move to common base addScore = function(self, score) end; update = function(self, dt) end; press = function(self, key) end; release = function(self, key) end; joystick = function(self, ...) end; }