fysplane/entities/animation.lua

62 lines
1.7 KiB
Lua

Class = require 'hump.class'
require 'entities/entity'
AnimationFrames = Class {
frames = {},
init = function(self, basename, numFrames, fps, fadeOut)
for frame = 0, numFrames - 1 do
self.frames[frame] = love.graphics.newImage(string.format(basename, frame))
end
self.fps = fps
self.numFrames = numFrames
self.width = self.frames[0]:getWidth();
self.height = self.frames[0]:getHeight();
self.quad = love.graphics.newQuad(0, 0, self.width, self.height, self.width, self.height)
self.fadeOout = fadeOut
end
}
Animation = Class{
__includes = Entity,
curFrame = 0,
velX = 0,
velY = 0,
init = function(self, x, y, level, frames)
Entity.init(self, x, y, level)
self.frames = frames
self.angle = 0
self.x = x
self.y = y
end;
setVelocity = function(self, velX, velY)
self.velX = velX
self.velY = velY
end;
draw = function(self)
local img = self.frames.frames[math.floor(self.curFrame)]
if img then
if self.frames.fadeOout then
love.graphics.setColor(255, 255, 255, 255 * (1.0 - self.curFrame / self.frames.numFrames))
else
love.graphics.setColor(255, 255, 255)
end
love.graphics.draw(img, self.frames.quad, self.x, self.y, self.angle, 1, 1, self.frames.width / 2, self.frames.width / 2)
end
end;
update = function(self, dt)
self.curFrame = self.curFrame + dt * self.frames.fps
if self.curFrame >= self.frames.numFrames then
self:delete()
end
self.x = self.x + self.velX * dt
self.y = self.y + self.velY * dt
end;
}