50 lines
1.6 KiB
Lua
50 lines
1.6 KiB
Lua
Class = require 'hump.class'
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require 'entities/physicsentity'
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Rectangle = Class{
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__includes = PhysicsEntity,
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img = nil,
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init = function(self, x, y, level, physics_type, restitution, xsize, ysize, density, img)
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PhysicsEntity.init(self, x, y, level, physics_type, restitution)
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self.xsize = xsize
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self.ysize = ysize
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self.shape = love.physics.newRectangleShape(self.xsize, self.ysize)
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PhysicsEntity.attachShape(self, density)
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self.body:setX(self.x + self.xsize / 2)
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self.body:setY(self.y - self.ysize / 2)
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self.angle = 0
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if img ~= nil then
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self.img = img
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self.quad = love.graphics.newQuad(0, 0, self.xsize, self.ysize, self.img:getWidth(), self.img:getHeight())
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end
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end;
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update = function(self, dt)
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PhysicsEntity.update(self, dt)
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self.x, self.y = self.fixture:getBoundingBox()
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self.angle = self.body:getAngle()
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end;
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draw = function(self)
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PhysicsEntity.draw(self)
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if self.img ~= nil then
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love.graphics.draw(self.img, self.quad, self.body:getX(), self.body:getY(), self.angle, 1, 1, self.xsize / 2, self.ysize / 2)
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else
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love.graphics.push()
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love.graphics.translate(self.body:getX(), self.body:getY())
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love.graphics.rotate(self.angle)
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love.graphics.rectangle("fill", -self.xsize / 2, -self.ysize / 2, self.xsize, self.ysize)
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love.graphics.pop()
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end
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end;
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setAngle = function(self, angle)
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self.body:setAngle(deg_to_rad(angle))
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end;
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}
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