fysplane/level_state.lua
2014-10-18 18:31:00 +03:00

111 lines
2 KiB
Lua

Gamestate = require 'hump.gamestate'
require 'level'
require 'player'
require 'entities/vickers77'
level_state = {}
local players = {
[1] = Player(1, 'flux'),
[2] = Player(2, 'Nicd')
}
local level_music = nil
local current_level = nil
function level_state:init()
end
function level_state:enter(previous, level_file)
entity_id = 1
if level_music == nil then
--level_music = love.audio.newSource("resources/audio/freeze.ogg")
--level_music:setVolume(0.5)
--level_music:setLooping(true)
--level_music:play()
end
love.graphics.setBackgroundColor({0, 0, 0, 255})
current_level = Level()
current_level.world:setCallbacks(begin_contact, end_contact, pre_solve, post_solve)
end
function level_state:draw()
current_level:drawEntities()
end
function level_state:update(dt)
if current_level.reset == true then
resetLevel()
return
end
current_level:updateEntities(dt)
end
function level_state:focus(bool)
end
function level_state:leave(bool)
current_level:delete()
current_level = nil
end
function level_state:keypressed(key, unicode)
print('Somebody pressed ' .. key)
-- Ctrl + R restarts current level.
if key == "r"
and (love.keyboard.isDown("lctrl")
or love.keyboard.isDown("rctrl")) then
current_level.reset = true
else
for id, player in pairs(players) do
player:press(key)
end
end
local shot = Vickers77(200, 700, current_level)
shot:setAngle(-89)
shot:punch(-89, 10000)
end
function level_state:keyreleased(key, unicode)
print('Somebody released ' .. key)
for id, player in pairs(players) do
player:release(key)
end
end
function level_state:mousepressed(x, y, button)
end
function begin_contact(a, b, coll)
end
function end_contact(a, b, coll)
end
function pre_solve(a, b, coll)
end
function end_solve(a, b, coll)
end
function resetLevel()
Gamestate.switch(level_state)
end