94 lines
2.8 KiB
Lua
94 lines
2.8 KiB
Lua
Class = require 'hump.class'
|
|
require 'entities/rectangle'
|
|
require 'entities/ground'
|
|
require 'entities/plane'
|
|
require 'entities/physicsentity'
|
|
require 'settings'
|
|
|
|
-- A level manages the level datastructure containing static blocks and level
|
|
-- specific data like global physics
|
|
|
|
-- Reset color to this before drawing each object
|
|
local draw_base_color = {255, 255, 255, 255}
|
|
|
|
Level = Class{
|
|
init = function(self)
|
|
self.name = 'Default'
|
|
self.entity_list = {}
|
|
|
|
self.world = love.physics.newWorld(GRAVITY_X, GRAVITY_Y, true)
|
|
|
|
-- Draw background to canvas so we don't redraw it every time
|
|
self.background = love.graphics.newImage('resources/graphics/sky.png')
|
|
self.bgCanvas = love.graphics.newCanvas()
|
|
love.graphics.setCanvas(self.bgCanvas)
|
|
love.graphics.setColor(255, 255, 255, 255)
|
|
love.graphics.draw(self.background)
|
|
love.graphics.setCanvas()
|
|
|
|
self.makePlanes = { [1] = function()
|
|
return Plane(100, 400, INITIAL_PLANE_SPEED, 0,
|
|
255, 0, 0, -- red
|
|
self)
|
|
end,
|
|
[2] = function()
|
|
return Plane(WIDTH - 100 - 100, 300, -INITIAL_PLANE_SPEED, 0,
|
|
0, 255, 0, -- green
|
|
self)
|
|
end }
|
|
|
|
self.planes = { [1] = self.makePlanes[1](),
|
|
[2] = self.makePlanes[2]() }
|
|
Ground(self);
|
|
end;
|
|
|
|
respawnPlayer = function(self, playerIdx)
|
|
self.planes[playerIdx] = self.makePlanes[playerIdx]()
|
|
end;
|
|
|
|
getPlane = function(self, playerIdx)
|
|
return self.planes[playerIdx]
|
|
end;
|
|
|
|
delete = function(self)
|
|
for key, entity in pairs(self.entity_list) do
|
|
entity:delete()
|
|
end
|
|
self.entity_list = nil
|
|
end;
|
|
|
|
activate = function(self)
|
|
|
|
end;
|
|
|
|
drawEntities = function(self)
|
|
for key, entity in pairs(self.entity_list) do
|
|
love.graphics.setColor(draw_base_color)
|
|
entity:draw()
|
|
end
|
|
love.graphics.setColor(draw_base_color)
|
|
end;
|
|
|
|
drawBackground = function(self)
|
|
love.graphics.setColor(draw_base_color)
|
|
love.graphics.draw(self.bgCanvas)
|
|
end;
|
|
|
|
updateEntities = function(self, dt)
|
|
self.world:update(dt)
|
|
|
|
for key, entity in pairs(self.entity_list) do
|
|
if entity:isinstance(PhysicsEntity) then
|
|
local jump_window = 70
|
|
local jump_amount = 50
|
|
while entity.body:getX() > WIDTH + jump_window do
|
|
entity.body:setX(entity.body:getX() - WIDTH - jump_window - jump_amount)
|
|
end
|
|
while entity.body:getX() < -jump_window do
|
|
entity.body:setX(entity.body:getX() + WIDTH + jump_window + jump_amount)
|
|
end
|
|
end
|
|
entity:update(dt)
|
|
end
|
|
end;
|
|
}
|