fysplane/entities/visrectangle.lua

44 lines
1.2 KiB
Lua

Class = require 'hump.class'
require 'entities/physicsentity'
-- Rectangle for visualization purposes
VisRectangle = Class{
__includes = Entity,
img = nil,
init = function(self, color, xsize, ysize, img, ...)
Entity.init(self, ...)
self.xsize = xsize
self.ysize = ysize
self.angle = 0
self.color = color
if img ~= nil then
self.img = img
self.quad = love.graphics.newQuad(0, 0, self.xsize, self.ysize, self.img:getWidth(), self.img:getHeight())
end
end;
update = function(self, dt)
Entity.update(self, dt)
end;
draw = function(self)
love.graphics.setColor(self.color)
if self.img ~= nil then
love.graphics.draw(self.img, self.quad, self.x, self.y, self.angle, 1, 1, self.xsize / 2, self.ysize / 2)
else
love.graphics.push()
love.graphics.translate(self.x, self.y)
love.graphics.rotate(self.angle)
love.graphics.rectangle("fill", -self.xsize / 2, -self.ysize / 2, self.xsize, self.ysize)
love.graphics.pop()
end
end;
setAngle = function(self, angle)
self.body:setAngle(deg_to_rad(angle))
end;
}