[Keyboard] Add keyboard treadstone32 (#5888)

* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Added Treadstone32 keyboard.

* Fixed some code

* Fixed some codes

* Fixed config.h

* modified review point

* Fixed redundant include
This commit is contained in:
marksard 2019-05-20 01:43:58 +09:00 committed by Drashna Jaelre
parent 5e7b929717
commit 26203401a1
16 changed files with 1074 additions and 0 deletions

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/*
Copyright 2019 marksard
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xDFA5
#define DEVICE_VER 0x0010
#define MANUFACTURER marksard
#define PRODUCT treadstone32
#define DESCRIPTION Minimal Symmetrical staggered 32-Key Keyboard
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 5
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F1, F0, E6, B2, B4, D7, D6, D4 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, C7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
#define RGBLED_NUM 6
#ifndef IOS_DEVICE_ENABLE
#define RGBLIGHT_LIMIT_VAL 200
#define RGBLIGHT_VAL_STEP 17
#else
#define RGBLIGHT_LIMIT_VAL 50
#define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
// USB_MAX_POWER_CONSUMPTION value for treadstone32 keyboard
// 120 RGBoff
// 330 RGB 6
// 300 RGB 32
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

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{
"keyboard_name": "Treadstone32",
"url": "https://github.com/marksard/Keyboards",
"maintainer": "marksard",
"width": 10.5,
"height": 4,
"layouts": {
"LAYOUT": {
"layout": [
{
"label": "Q",
"x": 0,
"y": 0
},
{
"label": "W",
"x": 1,
"y": 0
},
{
"label": "E",
"x": 2,
"y": 0
},
{
"label": "R",
"x": 3,
"y": 0
},
{
"label": "T",
"x": 4,
"y": 0
},
{
"label": "Y",
"x": 5.5,
"y": 0
},
{
"label": "U",
"x": 6.5,
"y": 0
},
{
"label": "I",
"x": 7.5,
"y": 0
},
{
"label": "O",
"x": 8.5,
"y": 0
},
{
"label": "P",
"x": 9.5,
"y": 0
},
{
"label": "A",
"x": 0.25,
"y": 1
},
{
"label": "S",
"x": 1.25,
"y": 1
},
{
"label": "D",
"x": 2.25,
"y": 1
},
{
"label": "F",
"x": 3.25,
"y": 1
},
{
"label": "G",
"x": 4.25,
"y": 1
},
{
"label": "H",
"x": 5.25,
"y": 1
},
{
"label": "J",
"x": 6.25,
"y": 1
},
{
"label": "K",
"x": 7.25,
"y": 1
},
{
"label": "L",
"x": 8.25,
"y": 1
},
{
"label": "enter",
"x": 9.25,
"y": 1
},
{
"label": "Z",
"x": 0,
"y": 2
},
{
"label": "X",
"x": 1,
"y": 2
},
{
"label": "C",
"x": 2,
"y": 2
},
{
"label": "V",
"x": 3,
"y": 2
},
{
"label": "B",
"x": 4,
"y": 2
},
{
"label": "N",
"x": 5.5,
"y": 2
},
{
"label": "M",
"x": 6.5,
"y": 2
},
{
"label": ",",
"x": 7.5,
"y": 2
},
{
"label": ".",
"x": 8.5,
"y": 2
},
{
"label": "/",
"x": 9.5,
"y": 2
},
{
"label": "backspace",
"x": 3.25,
"y": 3,
"w": 2
},
{
"label": "space",
"x": 5.25,
"y": 3,
"w": 2
}
]
}
}
}

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
#define TAPPING_TERM_PER_KEY
#ifdef MOUSEKEY_ENABLE
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 1
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 150
#undef MOUSEKEY_MAX_SPEED
#define MOUSEKEY_MAX_SPEED 3
#undef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 4
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 0
#endif
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
#endif

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#include QMK_KEYBOARD_H
#include "keymap_jp.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
RGBRST = SAFE_RANGE,
LOWER,
RAISE,
KANJI,
};
// enum tapdances{
// TD_CODO = 0,
// TD_SLRO,
// };
// Layer Mode aliases
#define KC_MLAD MO(_ADJUST)
// Base layer mod tap
#define KC_A_SF LSFT_T(KC_A)
#define KC_Z_CT LCTL_T(KC_Z)
#define KC_X_AL LALT_T(KC_X)
#define KC_C_GU LGUI_T(KC_C)
#define KC_SSCT LCTL_T(KC_SLSH)
#define KC_ENSF LSFT_T(KC_ENT)
// Lower layer mod tap
#define KC_F6SF LSFT_T(KC_F6)
#define KC_BSSF LSFT_T(KC_BSLS)
#define KC_11CT LCTL_T(KC_F11)
#define KC_12AL LALT_T(KC_F12)
// Layer tap
#define KC_BSLO LT(_LOWER, KC_BSPC)
#define KC_SPRA LT(_RAISE, KC_SPC)
// Tap dance
// #define KC_CODO TD(TD_CODO)
// #define KC_SLRO TD(TD_SLRO)
// qk_tap_dance_action_t tap_dance_actions[] = {
// [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
// [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
// };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,---------------------------------------------------------------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_A_SF, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SSCT,
//`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
KC_BSLO, KC_SPRA
// `---------|---------'
),
[_LOWER] = LAYOUT(
//,---------------------------------------------------------------------------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_F6SF, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,
//`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
_______, KC_MLAD
// `---------|---------'
),
[_RAISE] = LAYOUT(
//,---------------------------------------------------------------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_MINS, KC_RO, KC_COMM, KC_DOT, KC_SSCT,
//`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
_______, _______
// `---------|---------'
),
[_ADJUST] = LAYOUT(
//,---------------------------------------------------------------------------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX,
//`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
_______, _______
// `---------|---------'
)
};
uint16_t get_tapping_term(uint16_t keycode) {
switch (keycode) {
case KC_BSLO:
return TAPPING_LAYER_TERM;
case KC_SPRA:
return TAPPING_LAYER_TERM;
default:
return TAPPING_TERM;
}
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}

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# Default keymap for treadstone32
## Description
## How to use

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# US配列ライクデフォルトキーマップ
## 概要
 US配列ライクなデフォルトキーマップです。
## キーマップの見かた
qmk_firmware\tmk_core\common\keycode.h
に基本的なキーコードがあります。また、Keymap.cの上部にカスタムしたKC_で始まるものを登録しています。
Leyer Tap、Mod TapというQMKの機能を使っています。
Layer Tapはタップで指定したキー、長押しで指定したレイヤーに移動します。
LT(RAISE, KC_V) → タップでV、長押しでRAISEレイヤー移動
Mod Tapはタップで視程したキー、長押しで視程したレイヤーに移動します。
LSFT_T(KC_Z) → タップでZ、長押しで左シフト
もう少し詳しい内容についてはQMK Documentをお読みいただくかネットを検索すれば情報が載っていますので別途検索してみてください。
## 機能
 QWERTYキーマップをベースにしていて、LowerレイヤーとRaiseレイヤーに他のキーを配置しています。
 Lowerを最初し続けながらRaiseを同時押しするとAdjustレイヤーを使うことが出来ます。
## OS切り替え方法
 Adjustレイヤーにあります。LowerとRaiseを同時押しでAdjustレイヤーを使うことが出来ます。
- KNRM: QMKのーマル状態です。macだと正常に使えるはずです
- KSWP: ーマル状態のままWindowsで使用するとALTキーとGUIwinキーが逆ですので、それを入れ換えます。Windowsユーザーはこちらのモードにしてください
## IME切り替え方法
 Winの場合、LowerレイヤーにKANJIキー半角/全角 漢字がありますので、Lower+KANJIで切り替えてください。
## ソフトウェアリセットについて
 キーボードにはハードウェアのリセットボタンが付いていますが、ソフトウェアリセットをかけられます。
 LowerとRaiseを同時押しでAdjustレイヤーを使うことが出来、AdjustレイヤーのRESETを押下するとリセットがかかります。
## LEDの点灯切り替え方法
 Adjustレイヤーにあります。LowerとRaiseを同時押しでAdjustレイヤーを使うことが出来ます。
- RGBRST: LEDのリセット
- RGB_TOG: LEDのON/OFF切り替え
- RGB_MOD: LEDの光り方の変更
- RGB_HUI: Hue+ 色合いを変更
- RGB_HUD: Hue- 色合いを変更
- RGB_SAI: Saturation+ 色の濃さを変更
- RGB_SAD: Saturation- 色の濃さを変更
- RGB_VAI: Value+ 明るさを変更
- RGB_VAD: Value- 明るさを変更

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
TAP_DANCE_ENABLE = no
# If your custom treadstone32 pcb, you can rewrite to yes.
RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
# Other selectable option
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
ifeq ($(strip $(LED_ANIMATIONS)), yes)
# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
OPT_DEFS += -DLED_ANIMATIONS
endif
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
#define TAPPING_TERM_PER_KEY
#ifdef MOUSEKEY_ENABLE
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 1
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 150
#undef MOUSEKEY_MAX_SPEED
#define MOUSEKEY_MAX_SPEED 3
#undef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 4
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 0
#endif
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
#endif

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#include QMK_KEYBOARD_H
#include "keymap_jp.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
RGBRST = SAFE_RANGE,
LOWER,
RAISE,
KANJI,
};
// enum tapdances{
// TD_CODO = 0,
// TD_SLRO,
// };
// Layer Mode aliases
#define KC_MLAD MO(_ADJUST)
// Base layer mod tap
#define KC_A_SF LSFT_T(KC_A)
#define KC_Z_CT LCTL_T(KC_Z)
#define KC_X_AL LALT_T(KC_X)
#define KC_C_GU LGUI_T(KC_C)
#define KC_SSCT LCTL_T(KC_SLSH)
#define KC_ENSF LSFT_T(KC_ENT)
// Lower layer mod tap
#define KC_F6SF LSFT_T(KC_F6)
#define KC_BSSF LSFT_T(KC_BSLS)
#define KC_11CT LCTL_T(KC_F11)
#define KC_12AL LALT_T(KC_F12)
// Layer tap
#define KC_BSLO LT(_LOWER, KC_BSPC)
#define KC_SPRA LT(_RAISE, KC_SPC)
// Tap dance
// #define KC_CODO TD(TD_CODO)
// #define KC_SLRO TD(TD_SLRO)
// qk_tap_dance_action_t tap_dance_actions[] = {
// [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
// [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
// };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,---------------------------------------------------------------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_A_SF, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SSCT,
//`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
KC_BSLO, KC_SPRA
// `---------|---------'
),
[_LOWER] = LAYOUT(
//,---------------------------------------------------------------------------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_F6SF, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, KC_RO,
//`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
_______, KC_MLAD
// `---------|---------'
),
[_RAISE] = LAYOUT(
//,---------------------------------------------------------------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_MINS, KC_RO, KC_COMM, KC_DOT, KC_SSCT,
//`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
_______, _______
// `---------|---------'
),
[_ADJUST] = LAYOUT(
//,---------------------------------------------------------------------------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX,
//`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
_______, _______
// `---------|---------'
)
};
uint16_t get_tapping_term(uint16_t keycode) {
switch (keycode) {
case KC_BSLO:
return TAPPING_LAYER_TERM;
case KC_SPRA:
return TAPPING_LAYER_TERM;
default:
return TAPPING_TERM;
}
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}

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# The like jis type keyboard keymap for treadstone32
## Description
## How to use

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# JISキーボードライクなキーマップ
## 概要
 デフォルトキーマップの記号類をJISライクな配置に揃えなおしたものです。
## キーマップの見かた
qmk_firmware\tmk_core\common\keycode.h
に基本的なキーコードがあります。また、Keymap.cの上部にカスタムしたKC_で始まるものを登録しています。
Leyer Tap、Mod TapというQMKの機能を使っています。
Layer Tapはタップで指定したキー、長押しで指定したレイヤーに移動します。
LT(RAISE, KC_V) → タップでV、長押しでRAISEレイヤー移動
Mod Tapはタップで視程したキー、長押しで視程したレイヤーに移動します。
LSFT_T(KC_Z) → タップでZ、長押しで左シフト
もう少し詳しい内容についてはQMK Documentをお読みいただくかネットを検索すれば情報が載っていますので別途検索してみてください。
## 機能
 QWERTYキーマップをベースにしていて、LowerレイヤーとRaiseレイヤーに他のキーを配置しています。
 Lowerを最初し続けながらRaiseを同時押しするとAdjustレイヤーを使うことが出来ます。
## OS切り替え方法
 Adjustレイヤーにあります。LowerとRaiseを同時押しでAdjustレイヤーを使うことが出来ます。
- KNRM: QMKのーマル状態です。macだと正常に使えるはずです
- KSWP: ーマル状態のままWindowsで使用するとALTキーとGUIwinキーが逆ですので、それを入れ換えます。Windowsユーザーはこちらのモードにしてください
## IME切り替え方法
 Winの場合、LowerレイヤーにKANJIキー半角/全角 漢字がありますので、Lower+KANJIで切り替えてください。
## ソフトウェアリセットについて
 キーボードにはハードウェアのリセットボタンが付いていますが、ソフトウェアリセットをかけられます。
 LowerとRaiseを同時押しでAdjustレイヤーを使うことが出来、AdjustレイヤーのRESETを押下するとリセットがかかります。
## LEDの点灯切り替え方法
 Adjustレイヤーにあります。LowerとRaiseを同時押しでAdjustレイヤーを使うことが出来ます。
- RGBRST: LEDのリセット
- RGB_TOG: LEDのON/OFF切り替え
- RGB_MOD: LEDの光り方の変更
- RGB_HUI: Hue+ 色合いを変更
- RGB_HUD: Hue- 色合いを変更
- RGB_SAI: Saturation+ 色の濃さを変更
- RGB_SAD: Saturation- 色の濃さを変更
- RGB_VAI: Value+ 明るさを変更
- RGB_VAD: Value- 明るさを変更

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
TAP_DANCE_ENABLE = no
# If your custom treadstone32 pcb, you can rewrite to yes.
RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
# Other selectable option
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
ifeq ($(strip $(LED_ANIMATIONS)), yes)
# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
OPT_DEFS += -DLED_ANIMATIONS
endif
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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# treadstone32
![treadstone32](https://github.com/marksard/Keyboards/raw/master/_image/20190421-P4210001.jpg)
A 32-key Symmetric staggered keyboard.
Keyboard Maintainer: [marksard](https://github.com/marksard)
Hardware Supported: The PCBs, controllers supported
Hardware Availability: links to where you can find this hardware
Make example for this keyboard (after setting up your build environment):
make treadstone32:default:dfu
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
[Build guide](https://github.com/marksard/Keyboards/blob/master/treadstone32/documents/treadstone32_buildguide.md)
[Firmware](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/treadstone32)

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
BOOTLOADER = atmel-dfu
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
LEADER_ENABLE = no

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/* Copyright 2019 marksard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "treadstone32.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

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/* Copyright 2019 marksard.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define K_N KC_NO
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L09, L08, L07, L06, L05, L04, L03, L02, L01, L00, \
L19, L18, L17, L16, L15, L14, L13, L12, L11, L10, \
L29, L28, L27, L26, L25, L24, L23, L22, L21, L20, \
L35, L34 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ K_N, K_N, K_N, K_N, L34 }, \
{ L05, L06, L07, L08, L09 }, \
{ L15, L16, L17, L18, L19 }, \
{ L25, L26, L27, L28, L29 }, \
{ L35, K_N, K_N, K_N, K_N } \
}