Added keymap "lucas.c"

This commit is contained in:
Lucas Hecht 2016-02-24 22:54:39 +01:00
parent a6414eb257
commit 6280adbb6e
4 changed files with 382 additions and 0 deletions

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#include "keymap_common.h"
#include "backlight.h"
#include "debug.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* QWERTY
* 0:Qwerty
* ,-----------------------------------------------------------------------.
* |Esc | q | w | f | p | g | j | l | u | y | ; | BS |
* |-----------------------------------------------------------------------|
* |BS | a | r | s | t | d | h | n | e | i | o | ' |
* |-----------------------------------------------------------------------|
* |Shift| z | x | c | v | b | k | m |, | . | / | Enter|
* |-----------------------------------------------------------------------|
* |FN4 | LCTL| LGUI| LALT|Lower| Space |Raise|Left |Down | Up |Right|
* `-----------------------------------------------------------------------'
*/
{KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_LCTL, KC_LCTL, FUNC(5), KC_LALT, FUNC(2), FUNC(3), FUNC(3), FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* Gaming
* 1: Gaming Layer
* ,-----------------------------------------------------------------------.
* | ESC | | 1 | 2 | 3 | 4 | | | | /RC | | |
* |-----------------------------------------------------------------------|
* | | 5 | 6 | 7 | W | 8 | 9 | | | | | |
* |-----------------------------------------------------------------------|
* | | 0 | - | A | S | D | = | | | | | |
* |-----------------------------------------------------------------------|
* |QWERT| |LCTRL| LSFT| LALT| Space | TAB | | |Raise| |
* `-----------------------------------------------------------------------'
*/
{KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, KC_NO, KC_NO, KC_NO, M(1), KC_NO, KC_NO},
{KC_NO, KC_5, KC_6, KC_7, KC_W, KC_8, KC_9, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_0, KC_MINS, KC_A, KC_S, KC_D, KC_EQL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{FUNC(9), KC_NO, KC_LCTL, KC_LSFT, KC_LALT, KC_SPC, KC_SPC, KC_TAB, KC_NO, KC_NO, FUNC(1), KC_NO}
},
[2] = { /* Raise
* 2: fn Right/Raise layer
* The top row are standard numbers, 1-9, and minus and equals.
* Middle 2 rows add symbols back.
* Bottom row changes arrow to Home, Page Up, Page Down, and End.
* ,-----------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BS |
* |-----------------------------------------------------------------------|
* | | Game|QWERT| | | | | - | = | [ | ] | \ |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | Space | |Home |PgDn |PgUp | End |
* `-----------------------------------------------------------------------'
*/
{ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, FUNC(7), FUNC(6), RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
},
[3] = { /* Lower
* 3: Symbols Left/Lower layer
* Top row is number symbols.
* Adds alt symbbols for brackets, etc.
* Bottom row is media control.
* ,-----------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | BS |
* |-----------------------------------------------------------------------|
* | | | | | | | | _ | + | { | } | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | |PrevT|NextT| | | | | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
},
[4] = { /* TENKEY
* 4: Numpad layer
* ,-----------------------------------------------------------------------.
* | | Num7| Num8| Num9| | |CALC | | | | | |
* |-----------------------------------------------------------------------|
* | | Num4| Num5| Num6| | | | | | | | |
* |-----------------------------------------------------------------------|
* | | Num1| Num2| Num3| | | | | | | | |
* |-----------------------------------------------------------------------|
* | | Num0| Num0| Num.| | | | | | | | |
* `-----------------------------------------------------------------------'
*/
{KC_TRNS, KC_KP_7, KC_KP_8, KC_KP_9, KC_TRNS, KC_TRNS,KC_CALC,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
{KC_TRNS, KC_KP_4, KC_KP_5, KC_KP_6, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
{KC_TRNS, KC_KP_1, KC_KP_2, KC_KP_3, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
{KC_TRNS, KC_KP_0, KC_KP_0, KC_KP_DOT, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
},
[5] = { /* Funtion Keys
* 5: Function
* Backlight control at Arrows
* ,-----------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 |F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | |Light|BL DN|BL UP|
* `-----------------------------------------------------------------------'
*/
{KC_FN1, KC_FN2, KC_FN3, KC_FN4, KC_FN5, KC_FN6, KC_FN7, KC_FN8, KC_FN9, KC_FN10, KC_FN11, KC_FN12},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_TOGG, BL_DEC, BL_INC},
},
[6] = { /* In-Game QWERTY
* 0:Qwerty
* ,-----------------------------------------------------------------------.
* | | q | w | e | r | t | y | u | i | o | p | BS |
* |-----------------------------------------------------------------------|
* | | a | s | d | f | g | h | j | k | l | | " |
* |-----------------------------------------------------------------------|
* |Shift| z | x | c | v | b | n | m | , | . | / |Enter|
* |-----------------------------------------------------------------------|
* | | | | | | Space | | | | | |
* `-----------------------------------------------------------------------'
*/
{KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_TRNS, S(KC_QUOT)},
{FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
// Space is repeated to accommadate for both spacebar wiring positions
},
[7] = { /* More Functions
* 7: Function
* More Space Later
* ,-----------------------------------------------------------------------.
* | F13 | F14 | F15 | F16 |F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
{KC_FN13, KC_FN14, KC_FN15, KC_FN16, KC_FN17, KC_FN18, KC_FN19, KC_FN20, KC_FN21, KC_FN22, KC_FN23, KC_FN24},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
},
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to TENKEY
[4] = ACTION_LAYER_MOMENTARY(5), // to Function
[5] = ACTION_LAYER_TAP_KEY(7,KC_LGUI), // to More Functions
[6] = ACTION_DEFAULT_LAYER_SET(0), // QWERTY
[7] = ACTION_DEFAULT_LAYER_SET(1), // Gaming
[8] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_CAPS), //Shift on press, Caps on tap
[9] = ACTION_LAYER_TAP_TOGGLE(6), //QWERTY in game
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
backlight_step();
} else {
unregister_code(KC_RSFT);
}
break;
case 1:
return MACRODOWN(TYPE(KC_SLSH), TYPE(KC_R), TYPE(KC_C), TYPE(KC_ENT) , END);
break;
}
return MACRO_NONE;
};

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/*
This is the keymap of /u/deepshitgoeshere!
Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german.
The second layer has all the german umlauts I need and with capital and small letters on the
same layer there is no need to press shift+lower.
This keymap is made to work with software implemented QWERTZ.
The "Gaming" layer is mainly customized for CS:GO.
If you have any question about this keymap feel free to shoot me a message on reddit!
*/
#include "keymap_common.h"
#include "keymap_extras/keymap_german.h"
#include "backlight.h"
#include "debug.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Colemak
* ,-----------------------------------------------------------------------.
* | Esc | q | w | f | p | g | j | l | u | y | ; | - |
* |-----------------------------------------------------------------------|
* | BS | a | r | s | t | d | h | n | e | i | o | ' |
* |-----------------------------------------------------------------------|
* | SFT | z | x | c | v | b | k | m | , | . | / | Ent |
* |-----------------------------------------------------------------------|
* | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right|
* `-----------------------------------------------------------------------'
*/
{KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS},
{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT},
{M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT},
{KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, F(2), F(3), F(3), F(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[1] = { /* Symbols
* ,-----------------------------------------------------------------------.
* | | | | | | | | | | | : | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | " |
* |-----------------------------------------------------------------------|
* | | | | | | | | | < | > | ? | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(5), DE_MORE, DE_QST, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
},
[2] = { /* Raise
* ,-----------------------------------------------------------------------.
* | | Ä | | | | | | | Ü | Ö | |Game |
* |-----------------------------------------------------------------------|
* | Del | ä | | ß | | | | | ü | ö | |FVol+|
* |-----------------------------------------------------------------------|
* | | | | | | | | |Stop | Prv | Nxt |FVol-|
* |-----------------------------------------------------------------------|
* |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
{KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4)},
{KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12)},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11)},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* Lower
* ,-----------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + |
* |-----------------------------------------------------------------------|
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | = |
* |-----------------------------------------------------------------------|
* | | | | | | [ | ] | { | } | | | \ | Ent |
* |-----------------------------------------------------------------------|
* |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End |
* `-----------------------------------------------------------------------'
*/
{DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS},
{DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL},
{KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
},
[4] = { /* Function
* ,-----------------------------------------------------------------------.
* | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
* |-----------------------------------------------------------------------|
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |-----------------------------------------------------------------------|
* | | | | | | KP- | KP+ | | | | |Reset|
* |-----------------------------------------------------------------------|
* | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
{KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24},
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO},
{KC_NO, BL_TOGG, BL_DEC, BL_INC, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
},
[5] = { /* Gaming
* ,-----------------------------------------------------------------------.
* | Buy | ESC | q | w | e | r | t | y | u | i | o | p |
* |-----------------------------------------------------------------------|
* | ENT | BS | a | s | d | f | g | h | j | k | l | ; |
* |-----------------------------------------------------------------------|
* | CTL | SFT | z | x | c | v | b | n | m | , | Up | / |
* |-----------------------------------------------------------------------|
* | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right|
* `-----------------------------------------------------------------------'
*/
{MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4)},
{KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN},
{KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH},
{KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT}
},
[6] = { /* Gaming
/* CS:GO buy binds
* ,-----------------------------------------------------------------------.
* | | | | | | | | | 7 | 8 | 9 | |
* |-----------------------------------------------------------------------|
* | BS | | | | | | | | 6 | 5 | 4 | End |
* |-----------------------------------------------------------------------|
* | CTL | SFT | | | | | | | 1 | 2 | 3 |Pgdn |
* |-----------------------------------------------------------------------|
* | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt |
* `-----------------------------------------------------------------------'
*/
{KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO},
{KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END},
{KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN},
{KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT}
},
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to Function
[4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming
[5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0: // M(0)
if (record->event.pressed) {
register_code(KC_LSFT);
layer_on(1);
} else {
layer_off(1);
unregister_code(KC_LSFT);
}
break;
case 1: // M(1)
if (record->event.pressed) {
register_code(LSFT(DE_SCLN));
} else {
unregister_code(LSFT(DE_SCLN));
}
break;
case 2: // M(2)
if (record->event.pressed) {
register_code(DE_MINS);
} else {
unregister_code(DE_MINS);
}
break;
case 3: // M(3)
if (record->event.pressed) {
register_code(DE_COMM);
} else {
unregister_code(DE_COMM);
}
break;
case 4: // M(4)
if (record->event.pressed) {
register_code(DE_DOT);
} else {
unregister_code(DE_DOT);
}
break;
case 5: // M(5)
if (record->event.pressed) {
unregister_code(KC_LSFT);
register_code(DE_MORE);
} else {
unregister_code(DE_MORE);
}
break;
case 6: // M(6)
if (record->event.pressed) {
register_code(DE_LESS);
} else {
unregister_code(DE_LESS);
}
break;
}
return MACRO_NONE;
};