[Keyboard] Switch heliotrope from rgblight to rgb matrix (#19296)

This commit is contained in:
MJM 2022-12-12 16:15:41 -05:00 committed by GitHub
parent 1431f314a4
commit b8532d100d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 205 additions and 80 deletions

View file

@ -0,0 +1,77 @@
/* Copyright 2022 MATTMCCA (@MATTMCCA)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#ifdef RGB_MATRIX_ENABLE
#define RGB_DI_PIN A4 // The pin connected to the data pin of the LEDs
#define RGB_MATRIX_LED_COUNT 61 // The number of LEDs connected
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
/* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
/* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif

View file

@ -11,25 +11,7 @@
"extrakey": true,
"mousekey": true,
"nkro": true,
"rgblight": true
},
"rgblight": {
"led_count": 61,
"pin": "A4",
"hue_steps": 10,
"max_brightness": 255,
"animations": {
"alternating": true,
"breathing": true,
"christmas": true,
"knight": true,
"rainbow_mood": true,
"rainbow_swirl": true,
"rgb_test": true,
"snake": true,
"static_gradient": true,
"twinkle": true
}
"rgb_matrix": true
},
"matrix_pins": {
"cols": ["B3", "A15", "B4", "B6", "A2", "A3", "B5", "B12", "B13", "B14", "B15", "A8", "A10", "A13"],
@ -42,6 +24,72 @@
"pid": "0x4466",
"vid": "0x3141"
},
"rgb_matrix": {
"driver": "WS2812",
"layout": [
{ "flags": 4, "matrix": [0, 0] , "x": 7 , "y": 5 } ,
{ "flags": 4, "matrix": [0, 1] , "x": 22 , "y": 5 } ,
{ "flags": 4, "matrix": [0, 2] , "x": 37 , "y": 5 } ,
{ "flags": 4, "matrix": [0, 3] , "x": 52 , "y": 5 } ,
{ "flags": 4, "matrix": [0, 4] , "x": 67 , "y": 5 } ,
{ "flags": 4, "matrix": [0, 5] , "x": 82 , "y": 5 } ,
{ "flags": 4, "matrix": [0, 6] , "x": 97 , "y": 5 } ,
{ "flags": 4, "matrix": [0, 7] , "x": 112, "y": 5 } ,
{ "flags": 4, "matrix": [0, 8] , "x": 127, "y": 5 } ,
{ "flags": 4, "matrix": [0, 9] , "x": 142, "y": 5 } ,
{ "flags": 4, "matrix": [0, 10], "x": 157, "y": 5 } ,
{ "flags": 4, "matrix": [0, 11], "x": 172, "y": 5 } ,
{ "flags": 4, "matrix": [0, 12], "x": 187, "y": 5 } ,
{ "flags": 4, "matrix": [0, 13], "x": 209, "y": 5 } ,
{ "flags": 4, "matrix": [1, 13], "x": 213, "y": 17 },
{ "flags": 4, "matrix": [1, 12], "x": 194, "y": 17 },
{ "flags": 4, "matrix": [1, 11], "x": 179, "y": 17 },
{ "flags": 4, "matrix": [1, 10], "x": 164, "y": 17 },
{ "flags": 4, "matrix": [1, 9] , "x": 149, "y": 17 },
{ "flags": 4, "matrix": [1, 8] , "x": 134, "y": 17 },
{ "flags": 4, "matrix": [1, 7] , "x": 119, "y": 17 },
{ "flags": 4, "matrix": [1, 6] , "x": 104, "y": 17 },
{ "flags": 4, "matrix": [1, 5] , "x": 90 , "y": 17 },
{ "flags": 4, "matrix": [1, 4] , "x": 75 , "y": 17 },
{ "flags": 4, "matrix": [1, 3] , "x": 60 , "y": 17 },
{ "flags": 4, "matrix": [1, 2] , "x": 45 , "y": 17 },
{ "flags": 4, "matrix": [1, 1] , "x": 30 , "y": 17 },
{ "flags": 4, "matrix": [1, 0] , "x": 11 , "y": 17 },
{ "flags": 4, "matrix": [2, 0] , "x": 13 , "y": 29 },
{ "flags": 4, "matrix": [2, 1] , "x": 34 , "y": 29 },
{ "flags": 4, "matrix": [2, 2] , "x": 49 , "y": 29 },
{ "flags": 4, "matrix": [2, 3] , "x": 63 , "y": 29 },
{ "flags": 4, "matrix": [2, 4] , "x": 78 , "y": 29 },
{ "flags": 4, "matrix": [2, 5] , "x": 93 , "y": 29 },
{ "flags": 4, "matrix": [2, 6] , "x": 108, "y": 29 },
{ "flags": 4, "matrix": [2, 7] , "x": 123, "y": 29 },
{ "flags": 4, "matrix": [2, 8] , "x": 138, "y": 29 },
{ "flags": 4, "matrix": [2, 9] , "x": 153, "y": 29 },
{ "flags": 4, "matrix": [2, 10], "x": 168, "y": 29 },
{ "flags": 4, "matrix": [2, 11], "x": 183, "y": 29 },
{ "flags": 4, "matrix": [2, 13], "x": 207, "y": 29 },
{ "flags": 4, "matrix": [3, 13], "x": 203, "y": 41 },
{ "flags": 4, "matrix": [3, 10], "x": 175, "y": 41 },
{ "flags": 4, "matrix": [3, 9] , "x": 161, "y": 41 },
{ "flags": 4, "matrix": [3, 8] , "x": 146, "y": 41 },
{ "flags": 4, "matrix": [3, 7] , "x": 131, "y": 41 },
{ "flags": 4, "matrix": [3, 6] , "x": 116, "y": 41 },
{ "flags": 4, "matrix": [3, 5] , "x": 101, "y": 41 },
{ "flags": 4, "matrix": [3, 4] , "x": 86 , "y": 41 },
{ "flags": 4, "matrix": [3, 3] , "x": 71 , "y": 41 },
{ "flags": 4, "matrix": [3, 2] , "x": 56 , "y": 41 },
{ "flags": 4, "matrix": [3, 1] , "x": 41 , "y": 41 },
{ "flags": 4, "matrix": [3, 0] , "x": 17 , "y": 41 },
{ "flags": 4, "matrix": [4, 0] , "x": 9 , "y": 54 },
{ "flags": 4, "matrix": [4, 1] , "x": 28 , "y": 54 },
{ "flags": 4, "matrix": [4, 2] , "x": 47 , "y": 54 },
{ "flags": 4, "matrix": [4, 5] , "x": 103, "y": 54 },
{ "flags": 4, "matrix": [4, 9] , "x": 159, "y": 54 },
{ "flags": 4, "matrix": [4, 10], "x": 177, "y": 54 },
{ "flags": 4, "matrix": [4, 11], "x": 196, "y": 54 },
{ "flags": 4, "matrix": [4, 13], "x": 215, "y": 54 }
]
},
"layouts": {
"LAYOUT_60_ansi": {
"layout": [