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# Quantum Hand-wiring Guide
Parts list:
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* diodes
* Keyboard plate (metal, plastic, cardboard, etc)
* Wire (strained for wiring to the Teensy, anything for the rows/columns)
* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
* Resin-cored solder (leaded or lead-free)
* Adequate ventilation/a fan
* Tweezers (optional)
* Wire cutters/snippers
## How the matrix works (why we need diodes)
The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
## The actual hand-wiring
### Getting things in place
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
### Preparing the diodes
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
┌─────┬─┐
───┤ │ ├─┐
└─────┴─┘ │
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
### Soldering the diodes
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
│o
┌┴┐ o
│ │ O
├─┤
└┬┘
└─────────────
Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face.
After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiney) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process.
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
│o │o
┌┴┐ o ┌┴┐ o
│ │ O │ │ O
├─┤ ├─┤
└┬┘ └┬┘
└────────────────┴─────────────
After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
### Soldering the columns
You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
If you're using stranded wire, it's probably easiest to just use a lot of small wires to connect each keyswitch along the column. It's possible to use one and melt through the insulation, but this isn't recommended, will produce even more harmful fumes, and can ruin your soldering iron.
Before beginning to solder, it helps to have your wire pre-bent (if using single-cored), or at least have an idea of how you're going to route the column (especially if you're making a staggered board). Where you go in particular doesn't matter too much, as we'll be basing our keymap definitions on how it was wired - just make sure every key in a particular row is in a unique column, and that they're in order from left to right.
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
### Wiring things to the Teensy
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
### Getting some basic firmware set-up
From here, you should have a working keyboard with the correct firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
To start out, download [the firmware](https://github.com/jackhumbert/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboard/` folder:
./new_project.sh <project_name>
You'll want to navigate to the `keyboard/<project_name>/` folder by typing, like the print-out from the script specifies:
cd keyboard/<project_name>
#### config.h
The first thing we're going to want to modify is the `config.h` file. On line 32 and 33, you'll see `MATRIX_ROWS` and `MATRIX_COLS` - set both these variables to however many rows and columns you have on your keyboard.
On line 38 and 39 you'll see the `COLS` and `ROWS` definitions - this is where you'll enter the pins you used, in order (left-to-right when looking at the top of the keyboard, but right-to-left when looking at the bottom).
There are some other variables that you'll be able to modify (lines 23-29), but it's not necessary to do that now (or ever, really).
#### \<project_name\>.h
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
┌───┬───┬───┐
│ │ │ │
├───┴─┬─┴───┤
│ │ │
└─────┴─────┘
This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
┌───┬───┬───┐
│ ┋ │ ┋ │ ┋ │
├─┋─┴─┬─┴─┋─┤
│ ┋ │ ┋ │
└─────┴─────┘
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
#define KEYMAP( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
Let's say that instead, we wired our keyboard like this (a fair thing to do):
┌───┬───┬───┐
│ ┋ │ ┋│ ┋ │
├─┋─┴─┬┋┴───┤
│ ┋ │┋ │
└─────┴─────┘
This would require our `KEYMAP` definition to look like this:
#define KEYMAP( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, KC_NO }, \
}
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
#### keymaps/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
Using our previous example, let's say we want to create the following layout:
┌───┬───┬───┐
│ A │ 1 │ H │
├───┴─┬─┴───┤
│ TAB │ SPC │
└─────┴─────┘
This can be accomplished by using the following `keymaps` definition:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Base */
KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \
),
};
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
#### Compiling your firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](https://github.com/jackhumbert/qmk_firmware/blob/master/keyboard/planck/PCB_GUIDE.md#setting-up-the-environment) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboard/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
#### Testing your firmware
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the <project_name>.h file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
#### Securing the Teensy, finishing your hardware, getting fancier firmware
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - check out the [README](https://github.com/jackhumbert/qmk_firmware/blob/master/README.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
## Trouble-shooting compiling
### Windows
#### fork: Resource temporarily unavailable
http://www.avrfreaks.net/forum/windows-81-compilation-error
### Mac
### Linux

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@ -198,3 +198,33 @@ In the default script of AutoHotkey you can define custom hotkeys.
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
## RGB Under Glow Mod
![Planck with RGB Underglow](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
Please note that the underglow is not compatible with MIDI functions. So you cannot enable both of them at the same time.
Please add the following options into your config.h, and set them up according your hardware configuration.
#define ws2812_PORTREG PORTF
#define ws2812_DDRREG DDRF
#define ws2812_pin PF4
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboard/planck/keymaps/yang/keymap.c`
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.

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@ -38,6 +38,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 10
#define TAPPING_TOGGLE 1
#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define ROWS (int []){ D0, D5, B5, B6 }

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#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(SYMB),
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, LT(MDIA, KC_O), KC_QUOT,
MEH_T(KC_NO),KC_K, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void * matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void * matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

View file

@ -0,0 +1,4 @@
# ErgoDox EZ Colemak Configuration
Colemak layout with same layers as default ergodox ez keymap.

View file

@ -8,29 +8,6 @@
#define MDIA 2 // media keys
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | S | D | F | G |------| |------| H | J | K | L |; / L2| ' |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_NO, KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO,
@ -51,28 +28,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_PGUP,
KC_PGDN, KC_SPC,KC_SPC
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
@ -93,29 +48,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
KEYMAP(
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_TRNS,
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,

View file

@ -0,0 +1,299 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_extras/keymap_german_osx.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
#define CRSR 3 // media keys
#define NUMB 4 // number keys
#define M_CTRL_CMDV 1
#define M_CTRL_CMDC 2
#define M_MEH_SH_ACUT 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 |CMD-V | |CMD-C | 6 | 7 | 8 | 9 | 0 | ß |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | Q | W | E | R | T | CMD | | CMD | Z | U | I | O | P | ü |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | LALT | A | S | D | F | G |------| |------| H | J | K | L | ö | ä/RALT|
* |--------+------+------+------+------+------| LALT | | RALT |------+------+------+------+------+--------|
* | LShift |Y/Ctrl| X | C | V | B | | | | N | M | , | . |-/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |</L1| ^° |AltShf| Left | Right| | Up | Down | CMD-SHIFT | + | #/L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | MDIA | Meh | | Hyper| NUM |
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Back-| Del |------| |------| Enter | Space|
* | Space| | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, M(M_CTRL_CMDV),
KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_LGUI,
KC_LALT, DE_A, DE_S, DE_D, DE_F, DE_G,
KC_LSFT, CTL_T(DE_Y), DE_X, DE_C, DE_V, DE_B, KC_LALT,
LT(SYMB,KC_GRV), DE_LESS, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
M(M_MEH_SH_ACUT), TG(2),
KC_HOME,
KC_BSPC,KC_DEL, KC_END,
// right hand
M(M_CTRL_CMDC), DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS,
KC_RGUI, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UE,
DE_H, DE_J, DE_K, DE_L, DE_OE, ALT_T(DE_AE),
KC_RALT, DE_N, DE_M, DE_COMM,DE_DOT, CTL_T(DE_MINS), KC_RSFT,
KC_UP, KC_DOWN,LGUI(KC_LSFT),DE_PLUS, LT(SYMB,DE_HASH),
TG(4), ALL_T(DE_ACUT),
KC_PGUP,
KC_PGDN,KC_ENT, KC_SPC
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | < | > | ! | ? | | | | | \ | [ | ] | | | # | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | \ | / | . |------| |------| / | ( | ) | { | } | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | ^ | % | | | ~ | | | | & | < | > | " | ' | ? |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | . | ! | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,DE_LESS,DE_MORE,DE_EXLM,DE_QST, KC_TRNS,KC_TRNS,
KC_TRNS,DE_HASH,DE_DLR, DE_BSLS,DE_SLSH,KC_DOT,
KC_TRNS,KC_TRNS,DE_LESS,DE_PERC,DE_PIPE,DE_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_DEL,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, LALT(LSFT(KC_7)), LALT(KC_5), LALT(KC_6), LALT(KC_7), DE_HASH, KC_F12,
DE_SLSH, DE_LPRN, DE_RPRN, LALT(KC_8), LALT(KC_9), KC_TRNS,
KC_TRNS, DE_AMPR, KC_GRV, LSFT(KC_GRV), DE_DQOT, DE_QUOT, DE_QST,
KC_TRNS,KC_DOT, KC_EXLM, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | Mute | | | | | | Play |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | Lclk | MsUp | Rclk | WlUp | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| WlDw |------| |------|VolUp | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | MClk | | | |VolDn | | Prev | Next | Up | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | Left | Down | Right |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D,
KC_TRNS, KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_R, KC_BTN3, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_VOLU, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_VOLD, KC_TRNS, KC_MPRV, KC_MNXT, KC_UP, KC_TRNS,
KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
// ADNW-KOY layer
/* Keymap 3: ADNW-Koy layer
* ADNW-Koy is a special layout designed to be ergonomic. Was created using software to determine the most ergonomic way to type German and English texts.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | K | . | O | , | Y | | | | V | G | C | L | ß | Z |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | H | A | E | I | U |------| |------| D | T | R | N | S | F/L2 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |X/Ctrl| Q | Ä | Ü | Ö | | | | B | P | W | M |J/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |</L1| ^ |AltShf| Left | Right| | Up | Down | CMD-SHIFT | ´ | //L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_K, KC_DOT, KC_O, KC_COMM, KC_Z, KC_TRNS,
KC_TRNS, KC_H, KC_A, KC_E, KC_I, KC_U,
KC_TRNS, CTL_T(KC_X),KC_Q, DE_AE, DE_UE, DE_OE, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SLSH,
KC_TRNS, KC_V, KC_G, KC_C, KC_L, KC_MINS, KC_Y,
KC_D, KC_T, KC_R, KC_N, KC_S, LT(MDIA,KC_F),
KC_TRNS, KC_B, KC_P, KC_W, KC_M, CTL_T(KC_J), KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
//number pad
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, LSFT(KC_RBRC), KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_RBRC, KC_TRNS,
KC_TRNS, LSFT(KC_6), KC_1, KC_2, KC_3, LSFT(KC_7), KC_TRNS,
KC_0,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB), // FN1 - Momentary Layer 1 (Symbols)
[2] = ACTION_LAYER_TAP_TOGGLE(CRSR) // FN2 - Momentary Layer 2 (Cursors)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
static uint16_t start;
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
case 1:
if (record->event.pressed) {
start = timer_read();
return MACRO(D(LCTRL), END);
} else {
if (timer_elapsed(start) > 150) {
return MACRO(U(LCTRL), END);
} else {
return MACRO(U(LCTRL), D(LGUI), T(V), U(LGUI), END);
}
}
break;
case 2:
if (record->event.pressed) {
start = timer_read();
return MACRO(D(LCTRL),END);
} else {
if (timer_elapsed(start) > 150){
return MACRO(U(LCTRL),END);
} else {
return MACRO(U(LCTRL),D(LGUI),T(C),U(LGUI),END);
}
}
break;
case 3:
if (record->event.pressed) {
start = timer_read();
return MACRO(D(LCTRL),D(LSFT),D(LALT),END);
} else {
if (timer_elapsed(start) > 150){
return MACRO(U(LCTRL),U(LSFT),U(LALT),END);
} else {
return MACRO(U(LCTRL),U(LALT),T(EQL),U(LSFT),END); //cannot use DE_ACUT here, as macro needs KC_ prefix
}
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void * matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void * matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
case 4:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
//ergodox_board_led_on();
break;
default:
// none
break;
}
};

View file

@ -16,17 +16,17 @@
:1000F000E20001E001E101E20002E001E3010602A9
:100100000602E30002E00001E00002E001E3011961
:10011000021902E30002E00001E0000000F0A1F09B
:10012000A329002B000354E100358100001E0014B8
:10012000A329002B00E200E100358100001E00142D
:100130000004001D7135004D001F001A0016001B41
:1001400000E1044C00200008000700060050002ACF
:100150000021001500090019004F004A0022001775
:10016000000A000500000002540130E3000000E234
:1001700000000003300230E7000000E60000002E1F
:100180007F23001C000B0011000000045424001801
:10016000000A000500000003300130E3000000E257
:1001700000000002540230E7000000E60000000426
:100180005423001C000B00110000002E7F240018D7
:10019000000D00100052004B0025000C000E003630
:1001A0000051002C00260012000F003700E1082843
:1001B00000270013003300387130004E002D002F4F
:1001C000003482E5003181000001000100010001DE
:1001C000003474E5003181000001000100010001EC
:1001D00000010000003A003500310001000100017B
:1001E000003B0035022102350001004C003C001E9E
:1001F0000224062202010001003D002D02240224F7
@ -38,26 +38,26 @@
:100250000425041F021E0201004300310026043160
:1002600002010001004400450001002D02010000D0
:100270000001000100010001000100000001000177
:10028000000100FB000100010001000100F200F983
:1002900000010001000100F000F100FA00F400018B
:1002A0000001000100F300FC00F500010001000165
:1002B000000100F600000001000100010000000143
:1002C0000000000100010001000000010000000129
:1002D0000001000100010001000000010001000117
:1002E000000100A800A9000100010001000100AC0C
:1002F00000AA00B600010001000100AB005000019F
:100280000001000100010001000100F400F200FB88
:1002900000010001000100F000F100FA000100017E
:1002A000000100F500F300FC00010001000100F96D
:1002B00000FA00F60000000100010001000000014A
:1002C0000000000100A80001000000010000000182
:1002D0000001000100A900AA0000000100010001C6
:1002E000000100010001000100010001000100AC5B
:1002F000000100B600010001000100AB0050000148
:1003000000010001000100520051000100AE000197
:1003100000010001004F0000000100010001000188
:1003200000010000000100010001000100010001C6
:1003300000010001000100010001000100010001B5
:1003400000010001000100010001000100010001A5
:100350000001000100010001000100010000000196
:10032000000100000001000E000B001B7101000124
:100330000001003700040014000100010001001258
:10034000000800340001000100010036000C002FFD
:10035000000100010001001D001800330000000131
:100360000001000100000001000000010001000187
:100370000000000100000001000100010001000177
:100380000000000100010001000100010001000166
:100390000001000100010001000100010001000155
:1003A00000010001005000010001000100010052A5
:1003B000005100010001000100010001004F000098
:100370000000000100000001000100190007000555
:10038000000000010001000A001700130001000135
:10039000000100060015001A000100010001000F15
:1003A00000110010000100010001002D0016000DD9
:1003B000710100010038001C0009820100010000E9
:1003C0000001000100010001000100000001000126
:1003D00000010001000100010001000100500001C6
:1003E0000001000100010052005100010001000164

View file

@ -15,49 +15,50 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 |CMD-V | |CMD-C | 6 | 7 | 8 | 9 | 0 | ß |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | Q | W | E | R | T | CMD | | CMD | Z | U | I | O | P | ü |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | ADNW | A | S | D | F | G |------| |------| H | J | K | L | ö | ä/L2 |
* |--------+------+------+------+------+------| LALT | | RALT |------+------+------+------+------+--------|
* | LShift |Y/Ctrl| X | C | V | B | | | | N | M | , | . |-/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |</L1| ^° |AltShf| Left | Right| | Up | Down | CMD-SHIFT | + | #/L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | MDIA | Meh | | Hyper| NUM |
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Back-| Del |------| |------| Enter | Space|
* | Space| | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, LGUI(KC_V),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LGUI,
TG(3), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_LALT,
LT(SYMB,KC_GRV), DE_LESS, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
TG(2), MEH_T(LSFT(DE_ACUT)),
KC_HOME,
KC_BSPC,KC_DEL,KC_END,
/* Keymap 0: ADNW-Koy layer
* ADNW-Koy is a special layout designed to be ergonomic. Was created using software to determine the most ergonomic way to type German and English texts.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 |Lctrl | |Rctrl | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | K | . | O | , | Y | CMD | | CMD | V | G | C | L | ß | Z |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | ADNW | H | A | E | I | U |------| |------| D | T | R | N | S | F/L2 |
* |--------+------+------+------+------+------| LALT | | RALT |------+------+------+------+------+--------|
* | LShift |X/Ctrl| Q | Ä | Ü | Ö | | | | B | P | W | M |J/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |</L1| ^ |AltShf| Left | Right| | Up | Down | CMD-SHIFT | ´ | //L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | L1 | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Enter | Space|
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_K, KC_DOT, KC_O, KC_COMM, KC_Z, KC_TRNS,
KC_TRNS, KC_H, KC_A, KC_E, KC_I, KC_U,
KC_TRNS, CTL_T(KC_X),KC_Q, DE_AE, DE_UE, DE_OE, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
LGUI(KC_C), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_RGUI, KC_Y, KC_U, KC_I, KC_O, KC_P, DE_UE,
KC_H, KC_J, KC_K, KC_L, KC_SCLN,LT(MDIA,DE_AE),
KC_RALT,KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN,LGUI(KC_LSFT),KC_RBRC, LT(SYMB,KC_BSLS),
ALL_T(DE_ACUT), TG(4),
KC_PGUP,
KC_PGDN,KC_ENT, KC_SPC
),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SLSH,
KC_TRNS, KC_V, KC_G, KC_C, KC_L, KC_MINS, KC_Y,
KC_D, KC_T, KC_R, KC_N, KC_S, LT(MDIA,KC_F),
KC_TRNS, KC_B, KC_P, KC_W, KC_M, CTL_T(KC_J), KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
@ -141,48 +142,49 @@ KEYMAP(
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
/* Keymap 3: ADNW-Koy layer
* ADNW-Koy is a special layout designed to be ergonomic. Was created using software to determine the most ergonomic way to type German and English texts.
/* Keymap 3: qwertz layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 |Lctrl | |Rctrl | 6 | 7 | 8 | 9 | 0 | - |
* | ESC | 1 | 2 | 3 | 4 | 5 |CMD-V | |CMD-C | 6 | 7 | 8 | 9 | 0 | ß |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | K | . | O | , | Y | CMD | | CMD | V | G | C | L | ß | Z |
* | TAB | Q | W | E | R | T | CMD | | CMD | Z | U | I | O | P | ü |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | ADNW | H | A | E | I | U |------| |------| D | T | R | N | S | F/L2 |
* | ADNW | A | S | D | F | G |------| |------| H | J | K | L | ö | ä/L2 |
* |--------+------+------+------+------+------| LALT | | RALT |------+------+------+------+------+--------|
* | LShift |X/Ctrl| Q | Ä | Ü | Ö | | | | B | P | W | M |J/Ctrl| RShift |
* | LShift |Y/Ctrl| X | C | V | B | | | | N | M | , | . |-/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |</L1| ^ |AltShf| Left | Right| | Up | Down | CMD-SHIFT | ´ | //L1 |
* |</L1| ^° |AltShf| Left | Right| | Up | Down | CMD-SHIFT | + | #/L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | L1 | LGui | | Alt |Ctrl/Esc|
* ,-------------. ,---------------.
* | MDIA | Meh | | Hyper| NUM |
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Enter | Space|
* | |ace | End | | PgDn | | |
* | Back-| Del |------| |------| Enter | Space|
* | Space| | End | | PgDn | | |
* `--------------------' `----------------------'
*/
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_K, KC_DOT, KC_O, KC_COMM, KC_Z, KC_TRNS,
KC_TRNS, KC_H, KC_A, KC_E, KC_I, KC_U,
KC_TRNS, CTL_T(KC_X),KC_Q, DE_AE, DE_UE, DE_OE, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SLSH,
KC_TRNS, KC_V, KC_G, KC_C, KC_L, KC_MINS, KC_Y,
KC_D, KC_T, KC_R, KC_N, KC_S, LT(MDIA,KC_F),
KC_TRNS, KC_B, KC_P, KC_W, KC_M, CTL_T(KC_J), KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
[BASE] = KEYMAP( // layer 3 : default qwertz layout
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, LGUI(KC_V),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LGUI,
TG(3), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_LALT,
LT(SYMB,KC_GRV), DE_LESS, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
TG(2), MEH_T(LSFT(DE_ACUT)),
KC_HOME,
KC_BSPC,KC_DEL,KC_END,
// right hand
LGUI(KC_C), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_RGUI, KC_Y, KC_U, KC_I, KC_O, KC_P, DE_UE,
KC_H, KC_J, KC_K, KC_L, KC_SCLN,LT(MDIA,DE_AE),
KC_RALT,KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN,LGUI(KC_LSFT),KC_RBRC, LT(SYMB,KC_BSLS),
ALL_T(DE_ACUT), TG(4),
KC_PGUP,
KC_PGDN,KC_ENT, KC_SPC
),
//numblock
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,

View file

@ -0,0 +1,136 @@
# TypeMatrix™ 2030 inspired layout
This is a [TypeMatrix™ 2030](http://typematrix.com/2030/features.php) inspired layout for the ErgoDox EZ. The _TypeMatrix_ is a nice small ergonomic keyboard with a matrix layout, and it provides several nice features like `enter`, `backspace` and `delete` at the center, bigger `shift` keys and international `cut`, `copy` and `paste` keys.
The idea in this ErgoDox layout is to make it is as close as possible to the TM2030, such that it would be easy to switch between the TM and the ErgoDox. No _fancy_ features have been implemented, as this is intended to be a base for further customization if desired. Some keys have been duplicated in order to accomodate for most people.
Most of the TM2030 features are supported except
* automatic window switching (alt-tab key, at the left of the space key)
* show desktop key (at the right of the space key)
* 102/106 modes
Dvorak mode is even supported by pressing [`Magic`](/TMK_README.md#magic-commands)+`1` (`Magic` is by default `LShift`+`RShift`)
Some keys had to be moved around to fit into the ErgoDox, especially the `F1`-`F12` keys and the arrow keys.
## Base Layer
This is the default layer, close to the TM with the following differences:
- Top row (with the `F`-keys) and rightmost column (with application shortcuts) are removed, the corresponding keys are displaced elsewhere.
- Bottom-left keys are reorganized on a single row as: `Ctrl`, `fn`, `Gui`, `Play`, `App`/`Alt`.
- `shuffle` and `desktop` are not supported.
- `right-shift` is moved on `'`, `\` and on the right thumb (the latter is actually the only _true_ `right-shift`, and must be used in the `Magic` key combination).
- `right-ctrl` is moved on `End`.
- `]` is moved in place of the dash (`-`).
- Dash (`-`) and `=` are moved on bottom right row.
- Arrows and `PgUp`/`PgDn` are moved on the thumbs.
```
,--------------------------------------------------. ,--------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | Del | | Del | 6 | 7 | 8 | 9 | 0 | ] |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| Tab | Q | W | E | R | T |Backsp| |Backsp| Y | U | I | O | P | [ |
|--------+------+------+------+------+------|ace | |ace |------+------+------+------+------+--------|
| LShift | A | S | D | F | G |------| |------| H | J | K | L | ; | '/Shift|
|--------+------+------+------+------+------|Enter | |Enter |------+------+------+------+------+--------|
| LShift | Z | X | C | V | B | | | | N | M | , | . | / | \/Shift|
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|LCtrl | fn | LGui | Play |App/Alt| | RAlt | - | Home | = |End/Ctl|
`-----------------------------------' `-----------------------------------'
,--------------. ,-------------.
|Esc/Alt| num | | Left |Right |
,------+-------+------| |------+------+------.
| | | PgUp | | Up | | |
|Space |LShift |------| |------|RShift|Space |
| | | PgDn | | Down | | |
`---------------------' `--------------------'
```
### Layer Switching
- Use `num` to toggle the Numeric Layer.
- Hold `fn` to temporarily activate the Numeric & Fn Layers.
As on the original TM 2030, when `num` layer is activated, holding `fn` disables it but enables the other `fn` keys.
## Dvorak Layer
Same as Layer 0 but with _Dvorak_ layout, to use with QWERTY OS layout.
Enable Dvorak layout with [`Magic`](/TMK_README.md#magic-commands+`1` (`LShift`+`RShift`+`1`), disable with `Magic`-`0`.
The middle (green) led indicates when the Dvorak layer is activated.
,--------------------------------------------------. ,--------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | Del | | Del | 6 | 7 | 8 | 9 | 0 | = |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| Tab | ' | , | . | P | Y |Backsp| |Backsp| F | G | C | R | L | / |
|--------+------+------+------+------+------|ace | |ace |------+------+------+------+------+--------|
| LShift | A | O | E | U | I |------| |------| D | H | T | N | S | -/Shift|
|--------+------+------+------+------+------|Enter | |Enter |------+------+------+------+------+--------|
| LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | \/Shift|
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|LCtrl | fn | LGui | Play |App/Alt| | RAlt | [ | Home | ] |End/Ctl|
`-----------------------------------' `-----------------------------------'
,--------------. ,-------------.
|Esc/Alt| num | | Left |Right |
,------+-------+------| |------+------+------.
| | | PgUp | | Up | | |
|Space |LShift |------| |------|RShift|Space |
| | | PgDn | | Down | | |
`---------------------' `--------------------'
## Numeric Layer
Numeric layer close to the TM when toggling `num`, with the following differences:
- Numpad is displaced by 1 to the top left.
- Arrows are displaced by 1 to the left.
- Provides access to `F1`-`F12`, `caps-lock` and `num-lock`.
The numeric layer is indicated with the left (red) led. Caps-lock is indicated with the right (blue) led.
,--------------------------------------------------. ,--------------------------------------------------.
| | F1 | F2 | F3 | F4 | F5 | | | | | | Tab | / | * | - |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| | F6 | F7 | F8 | F9 | F10 | | | | | Home | 7 | 8 | 9 | + |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | F11 | F12 | | | |------| |------| Up | End | 4 | 5 | 6 | + |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | | | | | | | | Left | Down | Right| 1 | 2 | 3 |KpEnter |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
| | | | | | | | 0 | 00 | . |Etr/Ctl|
`----------------------------------' `-----------------------------------'
,-------------. ,-------------.
| | | |n.lock|c.lock|
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
## Fn Layer
Activated simultaneously with the Numeric layer when holding the `fn` key. As on the TM, it provides access to the following features:
- `cut`, `copy` and `paste`
- `volume up`, `volume down` and `mute` — as opposed to the TM, these are only on left hand
- `previous track` and `next track`
- `calculator`, `mail` and `browser home`
- `insert`, `power`, `sleep`, `wake`, `print screen`, `scroll-lock` and `pause`
Note: the `eject` key does not work due to jackhumbert/qmk_firmware#82
,--------------------------------------------------. ,--------------------------------------------------.
| | | | | | |Insert| |Insert|Eject |Power |Sleep | Wake |PrtScr|ScrollLk|
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| | | | | | |VolUp | | | | | | | | Pause |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | | | Calc | Mail |Browsr|------| |------| | | | | | |
|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | | cut | copy |paste | Mute |VolDn | | | | | | | | |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
| | | | | | | | | | | |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | Next | | |
| Mute | |------| |------| | |
| | | | | Prev | | |
`--------------------' `--------------------'

View file

@ -0,0 +1,258 @@
/* TypeMatrix-2030-like keymap */
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "led.h"
#define BASE 0 // default layer
#define DVRK 1 // Dvorak layer
#define NUMR 8 // numeric layer
#define FNLR 9 // fn layer
#define MDBL0 1
#define MFNLR 2
#define MCUT 3
#define MCOPY 4
#define MPSTE 5
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Del | | Del | 6 | 7 | 8 | 9 | 0 | ] |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T |Backsp| |Backsp| Y | U | I | O | P | [ |
* |--------+------+------+------+------+------|ace | |ace |------+------+------+------+------+--------|
* | LShift | A | S | D | F | G |------| |------| H | J | K | L | ; | '/Shift|
* |--------+------+------+------+------+------|Enter | |Enter |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | \/Shift|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LCtrl | fn | LGui | Play |App/Alt| | RAlt | - | Home | = |End/Ctl|
* `-----------------------------------' `-----------------------------------'
* ,--------------. ,-------------.
* |Esc/Alt| num | | Left |Right |
* ,------+-------+------| |------+------+------.
* | | | PgUp | | Up | | |
* |Space |LShift |------| |------|RShift|Space |
* | | | PgDn | | Down | | |
* `---------------------' `--------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_DELT,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSPC,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_ENT,
KC_LCTL, M(MFNLR), KC_LGUI,KC_MPLY,ALT_T(KC_APP),
ALT_T(KC_ESC), TG(NUMR),
KC_PGUP,
KC_SPC, KC_LSFT, KC_PGDN,
// right hand
KC_DELT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, SFT_T(KC_QUOT),
KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_BSLS),
KC_RALT, KC_MINS, KC_HOME, KC_EQL, CTL_T(KC_END),
KC_LEFT, KC_RGHT,
KC_UP,
KC_DOWN, KC_RSFT, KC_SPC
),
/* Dvorak layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Del | | Del | 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | ' | , | . | P | Y |Backsp| |Backsp| F | G | C | R | L | / |
* |--------+------+------+------+------+------|ace | |ace |------+------+------+------+------+--------|
* | LShift | A | O | E | U | I |------| |------| D | H | T | N | S | -/Shift|
* |--------+------+------+------+------+------|Enter | |Enter |------+------+------+------+------+--------|
* | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | \/Shift|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LCtrl | fn | LGui | Play |App/Alt| | RAlt | [ | Home | ] |End/Ctl|
* `-----------------------------------' `-----------------------------------'
* ,--------------. ,-------------.
* |Esc/Alt| num | | Left |Right |
* ,------+-------+------| |------+------+------.
* | | | PgUp | | Up | | |
* |Space |LShift |------| |------|RShift|Space |
* | | | PgDn | | Down | | |
* `---------------------' `--------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[DVRK] = KEYMAP( // layer 0 : default
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_DELT,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_BSPC,
KC_LSFT, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_ENT,
KC_LCTL, M(MFNLR), KC_LGUI, KC_MPLY, ALT_T(KC_APP),
ALT_T(KC_ESC), TG(NUMR),
KC_PGUP,
KC_SPC, KC_LSFT, KC_PGDN,
// right hand
KC_DELT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, KC_S, SFT_T(KC_MINS),
KC_ENT, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_BSLS),
KC_RALT, KC_LBRC, KC_HOME, KC_RBRC, CTL_T(KC_END),
KC_LEFT, KC_RGHT,
KC_UP,
KC_DOWN, KC_RSFT, KC_SPC
),
/* Numeric Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | | | Tab | / | * | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | F6 | F7 | F8 | F9 | F10 | | | | | Home | 7 | 8 | 9 | + |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | F11 | F12 | | | |------| |------| Up | End | 4 | 5 | 6 | + |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | Left | Down | Right| 1 | 2 | 3 |KpEnter |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | 0 | 00 | . |Etr/Ctl|
* `----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | | | |n.lock|c.lock|
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[NUMR] = KEYMAP(
// left hand
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
KC_TRNS, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS,KC_TRNS,
// right hand
KC_INS, KC_F6, KC_F7, KC_TAB, KC_PSLS, KC_PAST, KC_PMNS,
KC_TRNS, KC_TRNS, KC_HOME, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_UP, KC_END, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LEFT, KC_DOWN, KC_RGHT, KC_P1, KC_P2, KC_P3, KC_PENT,
KC_TRNS, KC_P0, M(MDBL0),KC_PDOT, CTL_T(KC_PENT),
KC_NLCK, KC_CAPS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* fn layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | |Insert| |Insert|Eject |Power |Sleep | Wake |PrtScr|ScrollLk|
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | |VolUp | | | | | | | | Pause |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | Calc | Mail |Browsr|------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | cut | copy |paste | Mute |VolDn | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | Next | | |
* | Mute | |------| |------| | |
* | | | | | Prev | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[FNLR] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_INS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLU,
KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC, KC_MAIL, KC_WHOM,
KC_TRNS, KC_TRNS, M(MCUT), M(MCOPY), M(MPSTE), KC_MUTE, KC_VOLD,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_MUTE, KC_TRNS, KC_TRNS,
// right hand
KC_INS, KC_EJCT, KC_PWR, KC_SLEP, KC_WAKE, KC_PSCR, KC_SLCK,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PAUS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_MPRV,
KC_MNXT, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case MDBL0:
if (record->event.pressed) {
return MACRO( I(25), T(P0), T(P0), END );
}
break;
case MFNLR:
layer_state ^= (1 << NUMR) | (1 << FNLR);
break;
case MCUT:
if (record->event.pressed) {
return MACRO(D(LSFT), T(DELT), U(LSFT), END);
}
break;
case MCOPY:
if (record->event.pressed) {
return MACRO(D(LCTL), T(INS), U(LCTL), END);
}
break;
case MPSTE:
if (record->event.pressed) {
return MACRO(D(LSFT), T(INS), U(LSFT), END);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void * matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void * matrix_scan_user(void) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
// led 1: numeric layer
if (layer_state & (1 << NUMR)) {
ergodox_right_led_1_on();
}
// led 2: Dvorak layer
if (default_layer_state == 1 << DVRK) {
ergodox_right_led_2_on();
}
// led 3: caps lock
if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
ergodox_right_led_3_on();
}
};

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@ -0,0 +1,184 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | = | | - | 6 | 7 | 8 | 9 | 0 | Enter |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | S | D | F | G |------| |------| H | J | K | L | ; | '" |
* |--------+------+------+------+------+------| LGui | | LGui |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | L1 | ` | { | } | '" | | Left | Up | Down | Right| L2 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Del | Alt | | Alt | Ctrl |
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI,
TG(SYMB), KC_GRV, KC_LBRC, KC_RBRC,KC_QUOT,
KC_DELT,KC_LALT,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_MINS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENT,
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LGUI, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT,KC_UP, KC_DOWN,KC_RIGHT, TG(MDIA),
KC_RALT, KC_RCTL,
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void * matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void * matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

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@ -0,0 +1,5 @@
# ErgoDox EZ OS X Simplified Configuration
This keyboard configuration replaces the hyper and meh keys with the command key. It also removes all of the meta keys that require a "hold" because I found that I hesitate when I type, which can accidentally fire those combinations. On the upper left of the left hand, I mimicked the Mac placement of tab and escape, and on the upper right of the right hand, I placed an additional enter key for convenience when breezing through prompts.
This is my standard working configuration for now, but I can see myself tweaking it as I use it more. I highly recommend you do the same.

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@ -50,14 +50,30 @@ TMK_DIR = ../../tmk_core
TARGET_DIR = .
# # project specific files
SRC = planck.c \
backlight.c
SRC = planck.c
ifdef keymap
KEYMAP = $(keymap)
endif
ifdef KEYMAP
SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
ifneq ("$(wildcard keymaps/$(KEYMAP).c)","")
KEYMAP_FILE = keymaps/$(KEYMAP).c
else
SRC := keymaps/keymap_default.c $(SRC)
ifneq ("$(wildcard keymaps/$(KEYMAP)/keymap.c)","")
KEYMAP_FILE = keymaps/$(KEYMAP)/keymap.c
else
$(error Keymap file does not exist)
endif
endif
else
ifneq ("$(wildcard keymaps/default.c)","")
KEYMAP_FILE = keymaps/default.c
else
KEYMAP_FILE = keymaps/default/keymap.c
endif
endif
SRC := $(KEYMAP_FILE) $(SRC)
CONFIG_H = config.h
@ -124,8 +140,14 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
# NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# MIDI_ENABLE = YES # MIDI controls
# AUDIO_ENABLE = YES # Audio output on port C6
# UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
# RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with MIDI at the same time.
ifdef BACKLIGHT_ENABLE
SRC += backlight.c
endif
# Optimize size but this may cause error "relocation truncated to fit"
@ -137,4 +159,3 @@ VPATH += $(TOP_DIR)
VPATH += $(TMK_DIR)
include $(TOP_DIR)/quantum/quantum.mk

View file

@ -3,29 +3,42 @@ Planck keyboard firmware
DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com).
## Quantum MK Firmware
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
# UNICODE_ENABLE = yes # Unicode support
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
### Mod shortcuts
## Quick aliases to common actions
* `LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias
* `RSFT(kc)` - applies right shift to *kc*
* `LCTL(kc)` - applies left control to *kc*
* `RCTL(kc)` - applies right control to *kc*
* `LALT(kc)` - applies left alt to *kc*
* `RALT(kc)` - applies right alt to *kc*
* `LGUI(kc)` - applies left gui (command/win) to *kc*
* `RGUI(kc)` - applies right gui (command/win) to *kc*
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
You can also use more than one, like this:
### Switching and toggling layers
LALT(LGUI(KC_ESC))
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble.
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
### Fun with modifier keys
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
KC_TILD ~
KC_EXLM !
@ -45,26 +58,66 @@ The following shortcuts automatically add `LSFT()` to keycodes to get commonly u
KC_PIPE |
KC_COLN :
### Function shortcuts
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them.
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
There are also keycode shortcuts for common actions:
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `MO(layer)` - momentary switch to *layer*
* `DF(layer)` - sets default layer to *layer*
* `TG(layer)` - toggle between the current layer and *layer*
* `MT(mod, kc)` - is *mod* when held, and *kc* when tapped
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped
* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example.
### Temporarily setting the default layer
### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc)
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
### Remember: These are just aliases
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
## Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c).
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch(id) {
case 0: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
}
break;
}
return MACRO_NONE;
};
```
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
Note: Using macros to have your keyboard send passwords for you is a bad idea.
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
@ -79,19 +132,15 @@ These implementations assume you're using Colemak or Dvorak on your OS, not on y
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
### Additional language support
## Additional language support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
### Unicode support
## Unicode support
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
### Macro shortcuts
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
### Other keyboard shortcut keycodes
## Other firmware shortcut keycodes
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
@ -105,12 +154,11 @@ Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to acces
Enable the backlight from the Makefile.
### MIDI functionalty
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
### Bluetooth functionality
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
@ -124,13 +172,13 @@ Depending on which keymap you would like to use, you will have to compile slight
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
Keymaps follow the format **__<name\>.c__** and are stored in the `keymaps` folder.
### Notable forks (which some of the keymap files are from)
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)

View file

@ -58,6 +58,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* ws2812 RGB LED */
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
#define ws2812_pin PD1
#define RGBLED_NUM 28 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/*
* Feature disable options
* These options are also useful to firmware size reduction.

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@ -0,0 +1,34 @@
# The Default Planck Layout
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DV] = { /* Dvorak */
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};

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@ -2,7 +2,9 @@
// this is the style you want to emulate.
#include "planck.h"
#include "backlight.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -58,7 +60,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}

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@ -1,50 +0,0 @@
#include "keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Jack soft-coded colemak */
{KC_TAB, CM_Q, CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, CM_SCLN, KC_BSPC},
{KC_ESC, CM_A, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_O, KC_QUOT},
{KC_LSFT, CM_Z, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, CM_COMM, CM_DOT, CM_SLSH, KC_ENT},
{BL_STEP, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* Jack hard-coded colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN3, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[2] = { /* Jack RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* Jack LOWER */
{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

View file

@ -0,0 +1,3 @@
# Lock layout
This layout is designed for having a lock switch in the lower-left-hand corner, and for experimenting with MIDI/audio features. It's constantly in development, so don't expect anything to work/be documented correctly!

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@ -1,7 +1,12 @@
// USING_MIDI
// USING_BACKLIGHT
#include "keymap_common.h"
#include "backlight.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "action_layer.h"
#include "keymap_midi.h"
#include "audio.h"
#include <avr/boot.h>
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -63,15 +68,31 @@ uint16_t hextokeycode(int hex) {
}
}
float walk_up[][2] = {
{440.0*pow(2.0,(60)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(67)/12.0), 600},
};
float walk_dn[][2] = {
{440.0*pow(2.0,(67)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(60)/12.0), 600},
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
play_notes(&walk_up, 3, false);
// play_note(440, 20);
// register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_set(BACKLIGHT_LEVELS);
#endif
default_layer_and(0);
default_layer_or((1<<5));
@ -103,19 +124,33 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
// register_code(hextokeycode((lock & 0x0F)));
// unregister_code(hextokeycode((lock & 0x0F)));
// note(0+12, 20);
// note(0+24, 20);
} else {
// unregister_code(KC_RSFT);
// stop_note();
unregister_code(KC_RSFT);
play_notes(&walk_dn, 3, false);
#ifdef BACKLIGHT_ENABLE
backlight_set(0);
#endif
default_layer_and(0);
default_layer_or(0);
// note(0+24, 20);
// note(0, 20);
// play_note(4, 20);
}
break;
}
return MACRO_NONE;
};
float start_up[][2] = {
{440.0*pow(2.0,(67)/12.0), 600},
{0, 50},
{440.0*pow(2.0,(64)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(55)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(60)/12.0), 400},
{0, 50},
{440.0*pow(2.0,(64)/12.0), 1000},
};
void * matrix_init_user(void) {
init_notes();
play_notes(&start_up, 9, false);
}

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@ -1,7 +1,10 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "%KEYBOARD%.h"
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -12,25 +15,26 @@
#define _DV 2
#define _LW 3
#define _RS 4
#define _RGB 5
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), F(0), F(0), MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), F(0), F(0), MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DV] = { /* Dvorak */
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), F(0), F(0), MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
@ -43,11 +47,37 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_RGB] = { /* RGBLIGHT */
{KC_TRNS, KC_PGUP, KC_UP, KC_PGDN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL},
{KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_END, KC_TRNS},
{KC_TRNS, F(1), F(2), F(3), F(4), F(5), F(6), F(7), F(8), KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
}
};
const uint16_t PROGMEM fn_actions[] = {
enum function_id {
RGBLED_TOGGLE,
RGBLED_STEP_MODE,
RGBLED_INCREASE_HUE,
RGBLED_DECREASE_HUE,
RGBLED_INCREASE_SAT,
RGBLED_DECREASE_SAT,
RGBLED_INCREASE_VAL,
RGBLED_DECREASE_VAL,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(_RGB, KC_SPC),
[1] = ACTION_FUNCTION(RGBLED_TOGGLE),
[2] = ACTION_FUNCTION(RGBLED_STEP_MODE),
[3] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
[4] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
[5] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
[6] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
[7] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
[8] = ACTION_FUNCTION(RGBLED_DECREASE_VAL),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
@ -57,6 +87,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
@ -64,3 +97,50 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
return MACRO_NONE;
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case RGBLED_TOGGLE:
//led operations
if (record->event.pressed) {
rgblight_toggle();
}
break;
case RGBLED_INCREASE_HUE:
if (record->event.pressed) {
rgblight_increase_hue();
}
break;
case RGBLED_DECREASE_HUE:
if (record->event.pressed) {
rgblight_decrease_hue();
}
break;
case RGBLED_INCREASE_SAT:
if (record->event.pressed) {
rgblight_increase_sat();
}
break;
case RGBLED_DECREASE_SAT:
if (record->event.pressed) {
rgblight_decrease_sat();
}
break;
case RGBLED_INCREASE_VAL:
if (record->event.pressed) {
rgblight_increase_val();
}
break;
case RGBLED_DECREASE_VAL:
if (record->event.pressed) {
rgblight_decrease_val();
}
break;
case RGBLED_STEP_MODE:
if (record->event.pressed) {
rgblight_step();
}
break;
}
}

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@ -15,6 +15,11 @@ void * matrix_init_kb(void) {
backlight_init_ports();
#endif
#ifdef RGBLIGHT_ENABLE
rgblight_init();
#endif
// Turn status LED on
DDRE |= (1<<6);
PORTE |= (1<<6);

View file

@ -3,8 +3,16 @@
#include "matrix.h"
#include "keymap_common.h"
#include "backlight.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#include <stddef.h>
#ifdef MIDI_ENABLE
#include <keymap_midi.h>
#endif
#define PLANCK_MIT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \

View file

@ -12,7 +12,7 @@ sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/template.c > keyboard/$KEYBOA
sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/config.h > keyboard/$KEYBOARD/config.h
sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/README.md > keyboard/$KEYBOARD/README.md
sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/Makefile > keyboard/$KEYBOARD/Makefile
sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/keymaps/keymap_default.c > keyboard/$KEYBOARD/keymaps/keymap_default.c
sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/keymaps/default.c > keyboard/$KEYBOARD/keymaps/default.c
cp quantum/template/bootloader.hex keyboard/$KEYBOARD/bootloader.hex
echo "######################################################"

362
quantum/audio.c Normal file
View file

@ -0,0 +1,362 @@
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <avr/pgmspace.h>
#include <avr/interrupt.h>
#include <avr/io.h>
#include "audio.h"
#include "keymap_common.h"
#define PI 3.14159265
// #define PWM_AUDIO
#ifdef PWM_AUDIO
#include "wave.h"
#define SAMPLE_DIVIDER 39
#define SAMPLE_RATE (2000000.0/SAMPLE_DIVIDER/2048)
// Resistor value of 1/ (2 * PI * 10nF * (2000000 hertz / SAMPLE_DIVIDER / 10)) for 10nF cap
#endif
void delay_us(int count) {
while(count--) {
_delay_us(1);
}
}
int voices = 0;
int voice_place = 0;
double frequency = 0;
int volume = 0;
long position = 0;
double frequencies[8] = {0, 0, 0, 0, 0, 0, 0, 0};
int volumes[8] = {0, 0, 0, 0, 0, 0, 0, 0};
bool sliding = false;
int max = 0xFF;
float sum = 0;
int value = 128;
float place = 0;
float places[8] = {0, 0, 0, 0, 0, 0, 0, 0};
uint16_t place_int = 0;
bool repeat = true;
uint8_t * sample;
uint16_t sample_length = 0;
bool notes = false;
bool note = false;
float note_frequency = 0;
float note_length = 0;
uint16_t note_position = 0;
float (* notes_pointer)[][2];
uint8_t notes_length;
bool notes_repeat;
uint8_t current_note = 0;
void stop_all_notes() {
voices = 0;
#ifdef PWM_AUDIO
TIMSK3 &= ~_BV(OCIE3A);
#else
TIMSK3 &= ~_BV(OCIE3A);
TCCR3A &= ~_BV(COM3A1);
#endif
notes = false;
note = false;
frequency = 0;
volume = 0;
for (int i = 0; i < 8; i++) {
frequencies[i] = 0;
volumes[i] = 0;
}
}
void stop_note(double freq) {
#ifdef PWM_AUDIO
freq = freq / SAMPLE_RATE;
#endif
for (int i = 7; i >= 0; i--) {
if (frequencies[i] == freq) {
frequencies[i] = 0;
volumes[i] = 0;
for (int j = i; (j < 7); j++) {
frequencies[j] = frequencies[j+1];
frequencies[j+1] = 0;
volumes[j] = volumes[j+1];
volumes[j+1] = 0;
}
}
}
voices--;
if (voices < 0)
voices = 0;
if (voices == 0) {
#ifdef PWM_AUDIO
TIMSK3 &= ~_BV(OCIE3A);
#else
TIMSK3 &= ~_BV(OCIE3A);
TCCR3A &= ~_BV(COM3A1);
#endif
frequency = 0;
volume = 0;
note = false;
} else {
double freq = frequencies[voices - 1];
int vol = volumes[voices - 1];
double starting_f = frequency;
if (frequency < freq) {
sliding = true;
for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
frequency = f;
}
sliding = false;
} else if (frequency > freq) {
sliding = true;
for (double f = starting_f; f >= freq; f -= ((starting_f - freq) / 2000.0)) {
frequency = f;
}
sliding = false;
}
frequency = freq;
volume = vol;
}
}
void init_notes() {
#ifdef PWM_AUDIO
PLLFRQ = _BV(PDIV2);
PLLCSR = _BV(PLLE);
while(!(PLLCSR & _BV(PLOCK)));
PLLFRQ |= _BV(PLLTM0); /* PCK 48MHz */
/* Init a fast PWM on Timer4 */
TCCR4A = _BV(COM4A0) | _BV(PWM4A); /* Clear OC4A on Compare Match */
TCCR4B = _BV(CS40); /* No prescaling => f = PCK/256 = 187500Hz */
OCR4A = 0;
/* Enable the OC4A output */
DDRC |= _BV(PORTC6);
TIMSK3 &= ~_BV(OCIE3A); // Turn off 3A interputs
TCCR3A = 0x0; // Options not needed
TCCR3B = _BV(CS31) | _BV(CS30) | _BV(WGM32); // 64th prescaling and CTC
OCR3A = SAMPLE_DIVIDER - 1; // Correct count/compare, related to sample playback
#else
DDRC |= _BV(PORTC6);
TIMSK3 &= ~_BV(OCIE3A); // Turn off 3A interputs
TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
#endif
}
ISR(TIMER3_COMPA_vect) {
if (note) {
#ifdef PWM_AUDIO
if (voices == 1) {
// SINE
OCR4A = pgm_read_byte(&sinewave[(uint16_t)place]) >> 2;
// SQUARE
// if (((int)place) >= 1024){
// OCR4A = 0xFF >> 2;
// } else {
// OCR4A = 0x00;
// }
// SAWTOOTH
// OCR4A = (int)place / 4;
// TRIANGLE
// if (((int)place) >= 1024) {
// OCR4A = (int)place / 2;
// } else {
// OCR4A = 2048 - (int)place / 2;
// }
place += frequency;
if (place >= SINE_LENGTH)
place -= SINE_LENGTH;
} else {
int sum = 0;
for (int i = 0; i < voices; i++) {
// SINE
sum += pgm_read_byte(&sinewave[(uint16_t)places[i]]) >> 2;
// SQUARE
// if (((int)places[i]) >= 1024){
// sum += 0xFF >> 2;
// } else {
// sum += 0x00;
// }
places[i] += frequencies[i];
if (places[i] >= SINE_LENGTH)
places[i] -= SINE_LENGTH;
}
OCR4A = sum;
}
#else
if (frequency > 0) {
// ICR3 = (int)(((double)F_CPU) / frequency); // Set max to the period
// OCR3A = (int)(((double)F_CPU) / frequency) >> 1; // Set compare to half the period
if (place > 10) {
voice_place = (voice_place + 1) % voices;
place = 0.0;
}
ICR3 = (int)(((double)F_CPU) / frequencies[voice_place]); // Set max to the period
OCR3A = (int)(((double)F_CPU) / frequencies[voice_place]) >> 1; // Set compare to half the period
place++;
}
#endif
}
// SAMPLE
// OCR4A = pgm_read_byte(&sample[(uint16_t)place_int]);
// place_int++;
// if (place_int >= sample_length)
// if (repeat)
// place_int -= sample_length;
// else
// TIMSK3 &= ~_BV(OCIE3A);
if (notes) {
#ifdef PWM_AUDIO
OCR4A = pgm_read_byte(&sinewave[(uint16_t)place]) >> 0;
place += note_frequency;
if (place >= SINE_LENGTH)
place -= SINE_LENGTH;
#else
if (note_frequency > 0) {
ICR3 = (int)(((double)F_CPU) / note_frequency); // Set max to the period
OCR3A = (int)(((double)F_CPU) / note_frequency) >> 1; // Set compare to half the period
}
#endif
note_position++;
if (note_position >= note_length) {
current_note++;
if (current_note >= notes_length) {
if (notes_repeat) {
current_note = 0;
} else {
#ifdef PWM_AUDIO
TIMSK3 &= ~_BV(OCIE3A);
#else
TIMSK3 &= ~_BV(OCIE3A);
TCCR3A &= ~_BV(COM3A1);
#endif
notes = false;
return;
}
}
#ifdef PWM_AUDIO
note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
note_length = (*notes_pointer)[current_note][1];
#else
note_frequency = (*notes_pointer)[current_note][0];
note_length = (*notes_pointer)[current_note][1] / 4;
#endif
note_position = 0;
}
}
}
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat) {
if (note)
stop_all_notes();
notes = true;
notes_pointer = np;
notes_length = n_length;
notes_repeat = n_repeat;
place = 0;
current_note = 0;
#ifdef PWM_AUDIO
note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
note_length = (*notes_pointer)[current_note][1];
#else
note_frequency = (*notes_pointer)[current_note][0];
note_length = (*notes_pointer)[current_note][1] / 4;
#endif
note_position = 0;
#ifdef PWM_AUDIO
TIMSK3 |= _BV(OCIE3A);
#else
TIMSK3 |= _BV(OCIE3A);
TCCR3A |= _BV(COM3A1);
#endif
}
void play_sample(uint8_t * s, uint16_t l, bool r) {
stop_all_notes();
place_int = 0;
sample = s;
sample_length = l;
repeat = r;
#ifdef PWM_AUDIO
TIMSK3 |= _BV(OCIE3A);
#else
#endif
}
void play_note(double freq, int vol) {
if (notes)
stop_all_notes();
note = true;
#ifdef PWM_AUDIO
freq = freq / SAMPLE_RATE;
#endif
if (freq > 0) {
if (frequency != 0) {
double starting_f = frequency;
if (frequency < freq) {
for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
frequency = f;
}
} else if (frequency > freq) {
for (double f = starting_f; f >= freq; f -= ((starting_f - freq) / 2000.0)) {
frequency = f;
}
}
}
frequency = freq;
volume = vol;
frequencies[voices] = frequency;
volumes[voices] = volume;
voices++;
}
#ifdef PWM_AUDIO
TIMSK3 |= _BV(OCIE3A);
#else
TIMSK3 |= _BV(OCIE3A);
TCCR3A |= _BV(COM3A1);
#endif
}

View file

@ -3,10 +3,9 @@
#include <avr/io.h>
#include <util/delay.h>
void note(int x, float length);
void beeps();
void true_note(float x, float y, float length);
void play_sample(uint8_t * s, uint16_t l, bool r);
void play_note(double freq, int vol);
void stop_note(double freq);
void stop_all_notes();
void init_notes();
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat);

View file

@ -1,246 +0,0 @@
#include "beeps.h"
#include <math.h>
#include <avr/pgmspace.h>
#include <avr/interrupt.h>
#include <avr/io.h>
#define PI 3.14159265
void delay_us(int count) {
while(count--) {
_delay_us(1);
}
}
int voices = 0;
double frequency = 0;
int volume = 0;
int position = 0;
double frequencies[8] = {0, 0, 0, 0, 0, 0, 0, 0};
int volumes[8] = {0, 0, 0, 0, 0, 0, 0, 0};
bool sliding = false;
#define RANGE 1000
volatile int i=0; //elements of the wave
void beeps() {
play_notes();
}
void send_freq(double freq, int vol) {
int duty = (((double)F_CPU) / freq);
ICR3 = duty; // Set max to the period
OCR3A = duty >> (0x10 - vol); // Set compare to half the period
}
void stop_all_notes() {
voices = 0;
TCCR3A = 0;
TCCR3B = 0;
frequency = 0;
volume = 0;
for (int i = 0; i < 8; i++) {
frequencies[i] = 0;
volumes[i] = 0;
}
}
void stop_note(double freq) {
for (int i = 7; i >= 0; i--) {
if (frequencies[i] == freq) {
frequencies[i] = 0;
volumes[i] = 0;
for (int j = i; (j < 7); j++) {
frequencies[j] = frequencies[j+1];
frequencies[j+1] = 0;
volumes[j] = volumes[j+1];
volumes[j+1] = 0;
}
}
}
voices--;
if (voices < 0)
voices = 0;
if (voices == 0) {
TCCR3A = 0;
TCCR3B = 0;
frequency = 0;
volume = 0;
} else {
double freq = frequencies[voices - 1];
int vol = volumes[voices - 1];
if (frequency < freq) {
sliding = true;
for (double f = frequency; f <= freq; f += ((freq - frequency) / 500.0)) {
send_freq(f, vol);
}
sliding = false;
} else if (frequency > freq) {
sliding = true;
for (double f = frequency; f >= freq; f -= ((frequency - freq) / 500.0)) {
send_freq(f, vol);
}
sliding = false;
}
send_freq(freq, vol);
frequency = freq;
volume = vol;
}
}
void init_notes() {
// TCCR1A = (1 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (1 << WGM10);
// TCCR1B = (1 << COM1B1) | (0 << COM1A0) | (1 << WGM13) | (1 << WGM12) | (0 << CS12) | (0 << CS11) | (1 << CS10);
// DDRC |= (1<<6);
// TCCR3A = (1 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
// TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (0 << CS31) | (1 << CS30);
// ICR3 = 0xFFFF;
// OCR3A = (int)((float)wave[i]*ICR3/RANGE); //go to next array element
// cli();
// /* Enable interrupt on timer2 == 127, with clk/8 prescaler. At 16MHz,
// this gives a timer interrupt at 15625Hz. */
// TIMSK3 = (1 << OCIE3A);
// /* clear/reset timer on match */
// // TCCR3A = 1<<WGM31 | 0<<WGM30; CTC mode, reset on match
// // TCCR3B = 0<<CS32 | 1<<CS31 | 0<<CS30; /* clk, /8 prescaler */
// TCCR3A = (1 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
// TCCR3B = (0 << WGM33) | (0 << WGM32) | (0 << CS32) | (0 << CS31) | (1 << CS30);
// TCCR1A = (1 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (0 << WGM10);
// TCCR1B = (1 << WGM12) | (0 << CS12) | (0 << CS11) | (1 << CS10);
// // SPCR = 0x50;
// // SPSR = 0x01;
// DDRC |= (1<<6);
// // ICR3 = 0xFFFF;
// // OCR3A=80;
// PORTC |= (1<<6);
// sei();
}
// #define highByte(c) ((c >> 8) & 0x00FF)
// #define lowByte(c) (c & 0x00FF)
ISR(TIMER3_COMPA_vect) {
if (ICR3 > 0 && !sliding) {
switch (position) {
case 0: {
int duty = (((double)F_CPU) / (frequency));
ICR3 = duty; // Set max to the period
OCR3A = duty >> 1; // Set compare to half the period
break;
}
case 1: {
int duty = (((double)F_CPU) / (frequency*2));
ICR3 = duty; // Set max to the period
OCR3A = duty >> 1; // Set compare to half the period
break;
}
case 2: {
int duty = (((double)F_CPU) / (frequency*3));
ICR3 = duty; // Set max to the period
OCR3A = duty >> 1; // Set compare to half the period
break;
}
}
position = (position + 1) % 3;
}
// /* OCR2A has been cleared, per TCCR2A above */
// // OCR3A = 127;
// // pos1 += incr1;
// // pos2 += incr2;
// // pos3 += incr3;
// // sample = sinewave[highByte(pos1)] + sinewave[highByte(pos2)] + sinewave[highByte(pos3)];
// // OCR3A = sample;
// OCR3A=pgm_read_byte(&sinewave[pos1]);
// pos1++;
// // PORTC &= ~(1<<6);
// /* buffered, 1x gain, active mode */
// // SPDR = highByte(sample) | 0x70;
// // while (!(SPSR & (1<<SPIF)));
// // SPDR = lowByte(sample);
// // while (!(SPSR & (1<<SPIF)));
// // PORTC |= (1<<6);
}
void play_note(double freq, int vol) {
if (freq > 0) {
DDRC |= (1<<6);
TCCR3A = (1 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
if (frequency != 0) {
if (frequency < freq) {
for (double f = frequency; f <= freq; f += ((freq - frequency) / 500.0)) {
send_freq(f, vol);
}
} else if (frequency > freq) {
for (double f = frequency; f >= freq; f -= ((frequency - freq) / 500.0)) {
send_freq(f, vol);
}
}
}
send_freq(freq, vol);
frequency = freq;
volume = vol;
frequencies[voices] = frequency;
volumes[voices] = volume;
voices++;
}
// ICR3 = 0xFFFF;
// for (int i = 0; i < 10000; i++) {
// OCR3A = round((sin(i*freq)*.5)+.5)*0xFFFF;
// // _delay_us(50);
// }
// TCCR3A = 0;
// TCCR3B = 0;
}
// void note(int x, float length) {
// DDRC |= (1<<6);
// int t = (int)(440*pow(2,-x/12.0)); // starting note
// for (int y = 0; y < length*1000/t; y++) { // note length
// PORTC |= (1<<6);
// delay_us(t);
// PORTC &= ~(1<<6);
// delay_us(t);
// }
// PORTC &= ~(1<<6);
// }
// void true_note(float x, float y, float length) {
// for (uint32_t i = 0; i < length * 50; i++) {
// uint32_t v = (uint32_t) (round(sin(PI*2*i*640000*pow(2, x/12.0))*.5+1 + sin(PI*2*i*640000*pow(2, y/12.0))*.5+1) / 2 * pow(2, 8));
// for (int u = 0; u < 8; u++) {
// if (v & (1 << u) && !(PORTC&(1<<6)))
// PORTC |= (1<<6);
// else if (PORTC&(1<<6))
// PORTC &= ~(1<<6);
// }
// }
// PORTC &= ~(1<<6);
// }

View file

@ -17,7 +17,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap_common.h"
#include "keymap_midi.h"
#include <lufa.h>
uint8_t starting_note = 0x0C;
int offset = 7;
@ -35,7 +34,7 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.key.col == (MATRIX_COLS - 1) && record->event.key.row == (MATRIX_ROWS - 1)) {
if (record->event.pressed) {
starting_note++;
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
play_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
midi_send_cc(&midi_device, 0, 0x7B, 0);
midi_send_cc(&midi_device, 1, 0x7B, 0);
midi_send_cc(&midi_device, 2, 0x7B, 0);
@ -43,7 +42,7 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
midi_send_cc(&midi_device, 4, 0x7B, 0);
return;
} else {
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)));
stop_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)));
stop_all_notes();
return;
}
@ -51,7 +50,7 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.key.col == (MATRIX_COLS - 2) && record->event.key.row == (MATRIX_ROWS - 1)) {
if (record->event.pressed) {
starting_note--;
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
play_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
midi_send_cc(&midi_device, 0, 0x7B, 0);
midi_send_cc(&midi_device, 1, 0x7B, 0);
midi_send_cc(&midi_device, 2, 0x7B, 0);
@ -59,7 +58,7 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
midi_send_cc(&midi_device, 4, 0x7B, 0);
return;
} else {
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)));
stop_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[0 + offset])/12.0+(MATRIX_ROWS - 1)));
stop_all_notes();
return;
}
@ -74,9 +73,9 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
midi_send_cc(&midi_device, 4, 0x7B, 0);
stop_all_notes();
for (int i = 0; i <= 7; i++) {
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
play_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
_delay_us(80000);
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)));
stop_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)));
_delay_us(8000);
}
return;
@ -90,9 +89,9 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
midi_send_cc(&midi_device, 4, 0x7B, 0);
stop_all_notes();
for (int i = 0; i <= 7; i++) {
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
play_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)), 0xC);
_delay_us(80000);
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)));
stop_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[i + offset])/12.0+(MATRIX_ROWS - 1)));
_delay_us(8000);
}
return;
@ -101,10 +100,10 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) {
// midi_send_noteon(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
midi_send_noteon(&midi_device, 0, (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row), 127);
play_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
play_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
} else {
// midi_send_noteoff(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
midi_send_noteoff(&midi_device, 0, (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row), 127);
stop_note(((double)261.6)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
stop_note(((double)261.626)*pow(2.0, -1.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
}
}

View file

@ -18,6 +18,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef KEYMAP_MIDI_H
#define KEYMAP_MIDI_H
#include <lufa.h>
#define MIDI 0x6000
#define MIDI12 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000

View file

@ -30,6 +30,8 @@ uint16_t hextokeycode(int hex) {
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// For more info on how this works per OS, see here: https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input
if (record->event.pressed) {
uint16_t unicode = (opt << 8) | id;
register_code(KC_LALT);

181
quantum/light_ws2812.c Executable file
View file

@ -0,0 +1,181 @@
/*
* light weight WS2812 lib V2.0b
*
* Controls WS2811/WS2812/WS2812B RGB-LEDs
* Author: Tim (cpldcpu@gmail.com)
*
* Jan 18th, 2014 v2.0b Initial Version
* Nov 29th, 2015 v2.3 Added SK6812RGBW support
*
* License: GNU GPL v2 (see License.txt)
*/
#include "light_ws2812.h"
#include <avr/interrupt.h>
#include <avr/io.h>
#include <util/delay.h>
#include "debug.h"
// Setleds for standard RGB
void inline ws2812_setleds(struct cRGB *ledarray, uint16_t leds)
{
ws2812_setleds_pin(ledarray,leds, _BV(ws2812_pin));
}
void inline ws2812_setleds_pin(struct cRGB *ledarray, uint16_t leds, uint8_t pinmask)
{
ws2812_DDRREG |= pinmask; // Enable DDR
ws2812_sendarray_mask((uint8_t*)ledarray,leds+leds+leds,pinmask);
_delay_us(50);
}
// Setleds for SK6812RGBW
void inline ws2812_setleds_rgbw(struct cRGBW *ledarray, uint16_t leds)
{
ws2812_DDRREG |= _BV(ws2812_pin); // Enable DDR
ws2812_sendarray_mask((uint8_t*)ledarray,leds<<2,_BV(ws2812_pin));
_delay_us(80);
}
void ws2812_sendarray(uint8_t *data,uint16_t datlen)
{
ws2812_sendarray_mask(data,datlen,_BV(ws2812_pin));
}
/*
This routine writes an array of bytes with RGB values to the Dataout pin
using the fast 800kHz clockless WS2811/2812 protocol.
*/
// Timing in ns
#define w_zeropulse 350
#define w_onepulse 900
#define w_totalperiod 1250
// Fixed cycles used by the inner loop
#define w_fixedlow 2
#define w_fixedhigh 4
#define w_fixedtotal 8
// Insert NOPs to match the timing, if possible
#define w_zerocycles (((F_CPU/1000)*w_zeropulse )/1000000)
#define w_onecycles (((F_CPU/1000)*w_onepulse +500000)/1000000)
#define w_totalcycles (((F_CPU/1000)*w_totalperiod +500000)/1000000)
// w1 - nops between rising edge and falling edge - low
#define w1 (w_zerocycles-w_fixedlow)
// w2 nops between fe low and fe high
#define w2 (w_onecycles-w_fixedhigh-w1)
// w3 nops to complete loop
#define w3 (w_totalcycles-w_fixedtotal-w1-w2)
#if w1>0
#define w1_nops w1
#else
#define w1_nops 0
#endif
// The only critical timing parameter is the minimum pulse length of the "0"
// Warn or throw error if this timing can not be met with current F_CPU settings.
#define w_lowtime ((w1_nops+w_fixedlow)*1000000)/(F_CPU/1000)
#if w_lowtime>550
#error "Light_ws2812: Sorry, the clock speed is too low. Did you set F_CPU correctly?"
#elif w_lowtime>450
#warning "Light_ws2812: The timing is critical and may only work on WS2812B, not on WS2812(S)."
#warning "Please consider a higher clockspeed, if possible"
#endif
#if w2>0
#define w2_nops w2
#else
#define w2_nops 0
#endif
#if w3>0
#define w3_nops w3
#else
#define w3_nops 0
#endif
#define w_nop1 "nop \n\t"
#define w_nop2 "rjmp .+0 \n\t"
#define w_nop4 w_nop2 w_nop2
#define w_nop8 w_nop4 w_nop4
#define w_nop16 w_nop8 w_nop8
void inline ws2812_sendarray_mask(uint8_t *data,uint16_t datlen,uint8_t maskhi)
{
uint8_t curbyte,ctr,masklo;
uint8_t sreg_prev;
masklo =~maskhi&ws2812_PORTREG;
maskhi |= ws2812_PORTREG;
sreg_prev=SREG;
cli();
while (datlen--) {
curbyte=*data++;
asm volatile(
" ldi %0,8 \n\t"
"loop%=: \n\t"
" out %2,%3 \n\t" // '1' [01] '0' [01] - re
#if (w1_nops&1)
w_nop1
#endif
#if (w1_nops&2)
w_nop2
#endif
#if (w1_nops&4)
w_nop4
#endif
#if (w1_nops&8)
w_nop8
#endif
#if (w1_nops&16)
w_nop16
#endif
" sbrs %1,7 \n\t" // '1' [03] '0' [02]
" out %2,%4 \n\t" // '1' [--] '0' [03] - fe-low
" lsl %1 \n\t" // '1' [04] '0' [04]
#if (w2_nops&1)
w_nop1
#endif
#if (w2_nops&2)
w_nop2
#endif
#if (w2_nops&4)
w_nop4
#endif
#if (w2_nops&8)
w_nop8
#endif
#if (w2_nops&16)
w_nop16
#endif
" out %2,%4 \n\t" // '1' [+1] '0' [+1] - fe-high
#if (w3_nops&1)
w_nop1
#endif
#if (w3_nops&2)
w_nop2
#endif
#if (w3_nops&4)
w_nop4
#endif
#if (w3_nops&8)
w_nop8
#endif
#if (w3_nops&16)
w_nop16
#endif
" dec %0 \n\t" // '1' [+2] '0' [+2]
" brne loop%=\n\t" // '1' [+3] '0' [+4]
: "=&d" (ctr)
: "r" (curbyte), "I" (_SFR_IO_ADDR(ws2812_PORTREG)), "r" (maskhi), "r" (masklo)
);
}
SREG=sreg_prev;
}

73
quantum/light_ws2812.h Executable file
View file

@ -0,0 +1,73 @@
/*
* light weight WS2812 lib include
*
* Version 2.3 - Nev 29th 2015
* Author: Tim (cpldcpu@gmail.com)
*
* Please do not change this file! All configuration is handled in "ws2812_config.h"
*
* License: GNU GPL v2 (see License.txt)
+
*/
#ifndef LIGHT_WS2812_H_
#define LIGHT_WS2812_H_
#include <avr/io.h>
#include <avr/interrupt.h>
//#include "ws2812_config.h"
/*
* Structure of the LED array
*
* cRGB: RGB for WS2812S/B/C/D, SK6812, SK6812Mini, SK6812WWA, APA104, APA106
* cRGBW: RGBW for SK6812RGBW
*/
struct cRGB { uint8_t g; uint8_t r; uint8_t b; };
struct cRGBW { uint8_t g; uint8_t r; uint8_t b; uint8_t w;};
/* User Interface
*
* Input:
* ledarray: An array of GRB data describing the LED colors
* number_of_leds: The number of LEDs to write
* pinmask (optional): Bitmask describing the output bin. e.g. _BV(PB0)
*
* The functions will perform the following actions:
* - Set the data-out pin as output
* - Send out the LED data
* - Wait 50<EFBFBD>s to reset the LEDs
*/
void ws2812_setleds (struct cRGB *ledarray, uint16_t number_of_leds);
void ws2812_setleds_pin (struct cRGB *ledarray, uint16_t number_of_leds,uint8_t pinmask);
void ws2812_setleds_rgbw(struct cRGBW *ledarray, uint16_t number_of_leds);
/*
* Old interface / Internal functions
*
* The functions take a byte-array and send to the data output as WS2812 bitstream.
* The length is the number of bytes to send - three per LED.
*/
void ws2812_sendarray (uint8_t *array,uint16_t length);
void ws2812_sendarray_mask(uint8_t *array,uint16_t length, uint8_t pinmask);
/*
* Internal defines
*/
#ifndef CONCAT
#define CONCAT(a, b) a ## b
#endif
#ifndef CONCAT_EXP
#define CONCAT_EXP(a, b) CONCAT(a, b)
#endif
// #define ws2812_PORTREG CONCAT_EXP(PORT,ws2812_port)
// #define ws2812_DDRREG CONCAT_EXP(DDR,ws2812_port)
#endif /* LIGHT_WS2812_H_ */

View file

@ -4,19 +4,43 @@ QUANTUM_DIR = quantum
SRC += $(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/led.c
# ifdef KEYMAP_FILE
# ifneq (,$(shell grep USING_MIDI '$(KEYMAP_FILE)'))
# MIDI_ENABLE=yes
# $(info * Overriding MIDI_ENABLE setting - $(KEYMAP_FILE) requires it)
# endif
# ifneq (,$(shell grep USING_UNICODE '$(KEYMAP_FILE)'))
# UNICODE_ENABLE=yes
# $(info * Overriding UNICODE_ENABLE setting - $(KEYMAP_FILE) requires it)
# endif
# ifneq (,$(shell grep USING_BACKLIGHT '$(KEYMAP_FILE)'))
# BACKLIGHT_ENABLE=yes
# $(info * Overriding BACKLIGHT_ENABLE setting - $(KEYMAP_FILE) requires it)
# endif
# endif
ifndef CUSTOM_MATRIX
SRC += $(QUANTUM_DIR)/matrix.c
endif
ifdef MIDI_ENABLE
SRC += $(QUANTUM_DIR)/keymap_midi.c \
$(QUANTUM_DIR)/beeps.c
SRC += $(QUANTUM_DIR)/keymap_midi.c
endif
ifdef AUDIO_ENABLE
SRC += $(QUANTUM_DIR)/audio.c
endif
ifdef UNICODE_ENABLE
SRC += $(QUANTUM_DIR)/keymap_unicode.c
endif
ifdef RGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
OPT_DEFS += -DRGBLIGHT_ENABLE
endif
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
@ -27,4 +51,3 @@ include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

505
quantum/rgblight.c Normal file
View file

@ -0,0 +1,505 @@
#include <avr/eeprom.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include "progmem.h"
#include "timer.h"
#include "rgblight.h"
#include "debug.h"
const uint8_t DIM_CURVE[] PROGMEM = {
0, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6,
6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8,
8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11, 11, 11,
11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15,
15, 15, 16, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20,
20, 20, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25, 25, 25, 26, 26,
27, 27, 28, 28, 29, 29, 30, 30, 31, 32, 32, 33, 33, 34, 35, 35,
36, 36, 37, 38, 38, 39, 40, 40, 41, 42, 43, 43, 44, 45, 46, 47,
48, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
63, 64, 65, 66, 68, 69, 70, 71, 73, 74, 75, 76, 78, 79, 81, 82,
83, 85, 86, 88, 90, 91, 93, 94, 96, 98, 99, 101, 103, 105, 107, 109,
110, 112, 114, 116, 118, 121, 123, 125, 127, 129, 132, 134, 136, 139, 141, 144,
146, 149, 151, 154, 157, 159, 162, 165, 168, 171, 174, 177, 180, 183, 186, 190,
193, 196, 200, 203, 207, 211, 214, 218, 222, 226, 230, 234, 238, 242, 248, 255,
};
const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = {0,0,0,0,1,1,1,2,2,3,4,5,5,6,7,9,10,11,12,14,15,17,18,20,21,23,25,27,29,31,33,35,37,40,42,44,47,49,52,54,57,59,62,65,67,70,73,76,79,82,85,88,90,93,97,100,103,106,109,112,115,118,121,124,127,131,134,137,140,143,146,149,152,155,158,162,165,167,170,173,176,179,182,185,188,190,193,196,198,201,203,206,208,211,213,215,218,220,222,224,226,228,230,232,234,235,237,238,240,241,243,244,245,246,248,249,250,250,251,252,253,253,254,254,254,255,255,255,255,255,255,255,254,254,254,253,253,252,251,250,250,249,248,246,245,244,243,241,240,238,237,235,234,232,230,228,226,224,222,220,218,215,213,211,208,206,203,201,198,196,193,190,188,185,182,179,176,173,170,167,165,162,158,155,152,149,146,143,140,137,134,131,128,124,121,118,115,112,109,106,103,100,97,93,90,88,85,82,79,76,73,70,67,65,62,59,57,54,52,49,47,44,42,40,37,35,33,31,29,27,25,23,21,20,18,17,15,14,12,11,10,9,7,6,5,5,4,3,2,2,1,1,1,0,0,0};
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20};
rgblight_config_t rgblight_config;
rgblight_config_t inmem_config;
struct cRGB led[RGBLED_NUM];
uint8_t rgblight_inited = 0;
void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
/* convert hue, saturation and brightness ( HSB/HSV ) to RGB
The DIM_CURVE is used only on brightness/value and on saturation (inverted).
This looks the most natural.
*/
uint8_t r, g, b;
val = pgm_read_byte(&DIM_CURVE[val]);
sat = 255 - pgm_read_byte(&DIM_CURVE[255 - sat]);
uint8_t base;
if (sat == 0) { // Acromatic color (gray). Hue doesn't mind.
r = val;
g = val;
b = val;
} else {
base = ((255 - sat) * val) >> 8;
switch (hue / 60) {
case 0:
r = val;
g = (((val - base)*hue) / 60) + base;
b = base;
break;
case 1:
r = (((val - base)*(60 - (hue % 60))) / 60) + base;
g = val;
b = base;
break;
case 2:
r = base;
g = val;
b = (((val - base)*(hue % 60)) / 60) + base;
break;
case 3:
r = base;
g = (((val - base)*(60 - (hue % 60))) / 60) + base;
b = val;
break;
case 4:
r = (((val - base)*(hue % 60)) / 60) + base;
g = base;
b = val;
break;
case 5:
r = val;
g = base;
b = (((val - base)*(60 - (hue % 60))) / 60) + base;
break;
}
}
setrgb(r,g,b, led1);
}
void setrgb(uint8_t r, uint8_t g, uint8_t b, struct cRGB *led1) {
(*led1).r = r;
(*led1).g = g;
(*led1).b = b;
}
uint32_t eeconfig_read_rgblight(void) {
return eeprom_read_dword(EECONFIG_RGBLIGHT);
}
void eeconfig_write_rgblight(uint32_t val) {
eeprom_write_dword(EECONFIG_RGBLIGHT, val);
}
void eeconfig_write_rgblight_default(void) {
dprintf("eeconfig_write_rgblight_default\n");
rgblight_config.enable = 1;
rgblight_config.mode = 1;
rgblight_config.hue = 200;
rgblight_config.sat = 204;
rgblight_config.val = 204;
eeconfig_write_rgblight(rgblight_config.raw);
}
void eeconfig_debug_rgblight(void) {
dprintf("rgblight_config eprom\n");
dprintf("rgblight_config.enable = %d\n", rgblight_config.enable);
dprintf("rghlight_config.mode = %d\n", rgblight_config.mode);
dprintf("rgblight_config.hue = %d\n", rgblight_config.hue);
dprintf("rgblight_config.sat = %d\n", rgblight_config.sat);
dprintf("rgblight_config.val = %d\n", rgblight_config.val);
}
void rgblight_init(void) {
debug_enable = 1; // Debug ON!
dprintf("rgblight_init called.\n");
rgblight_inited = 1;
dprintf("rgblight_init start!\n");
if (!eeconfig_is_enabled()) {
dprintf("rgblight_init eeconfig is not enabled.\n");
eeconfig_init();
eeconfig_write_rgblight_default();
}
rgblight_config.raw = eeconfig_read_rgblight();
if (!rgblight_config.mode) {
dprintf("rgblight_init rgblight_config.mode = 0. Write default values to EEPROM.\n");
eeconfig_write_rgblight_default();
rgblight_config.raw = eeconfig_read_rgblight();
}
eeconfig_debug_rgblight(); // display current eeprom values
rgblight_timer_init(); // setup the timer
if (rgblight_config.enable) {
rgblight_mode(rgblight_config.mode);
}
}
void rgblight_increase(void) {
uint8_t mode;
if (rgblight_config.mode < RGBLIGHT_MODES) {
mode = rgblight_config.mode + 1;
}
rgblight_mode(mode);
}
void rgblight_decrease(void) {
uint8_t mode;
if (rgblight_config.mode > 1) { //mode will never < 1, if mode is less than 1, eeprom need to be initialized.
mode = rgblight_config.mode-1;
}
rgblight_mode(mode);
}
void rgblight_step(void) {
uint8_t mode;
mode = rgblight_config.mode + 1;
if (mode > RGBLIGHT_MODES) {
mode = 1;
}
rgblight_mode(mode);
}
void rgblight_mode(uint8_t mode) {
if (!rgblight_config.enable) {
return;
}
if (mode<1) {
rgblight_config.mode = 1;
} else if (mode > RGBLIGHT_MODES) {
rgblight_config.mode = RGBLIGHT_MODES;
} else {
rgblight_config.mode = mode;
}
eeconfig_write_rgblight(rgblight_config.raw);
dprintf("rgblight mode: %u\n", rgblight_config.mode);
if (rgblight_config.mode == 1) {
rgblight_timer_disable();
} else if (rgblight_config.mode >=2 && rgblight_config.mode <=23) {
// MODE 2-5, breathing
// MODE 6-8, rainbow mood
// MODE 9-14, rainbow swirl
// MODE 15-20, snake
// MODE 21-23, knight
rgblight_timer_enable();
}
rgblight_sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
}
void rgblight_toggle(void) {
rgblight_config.enable ^= 1;
eeconfig_write_rgblight(rgblight_config.raw);
dprintf("rgblight toggle: rgblight_config.enable = %u\n", rgblight_config.enable);
if (rgblight_config.enable) {
rgblight_mode(rgblight_config.mode);
} else {
rgblight_timer_disable();
_delay_ms(50);
rgblight_set();
}
}
void rgblight_increase_hue(void){
uint16_t hue;
hue = (rgblight_config.hue+RGBLIGHT_HUE_STEP) % 360;
rgblight_sethsv(hue, rgblight_config.sat, rgblight_config.val);
}
void rgblight_decrease_hue(void){
uint16_t hue;
if (rgblight_config.hue-RGBLIGHT_HUE_STEP <0 ) {
hue = (rgblight_config.hue+360-RGBLIGHT_HUE_STEP) % 360;
} else {
hue = (rgblight_config.hue-RGBLIGHT_HUE_STEP) % 360;
}
rgblight_sethsv(hue, rgblight_config.sat, rgblight_config.val);
}
void rgblight_increase_sat(void) {
uint8_t sat;
if (rgblight_config.sat + RGBLIGHT_SAT_STEP > 255) {
sat = 255;
} else {
sat = rgblight_config.sat+RGBLIGHT_SAT_STEP;
}
rgblight_sethsv(rgblight_config.hue, sat, rgblight_config.val);
}
void rgblight_decrease_sat(void){
uint8_t sat;
if (rgblight_config.sat - RGBLIGHT_SAT_STEP < 0) {
sat = 0;
} else {
sat = rgblight_config.sat-RGBLIGHT_SAT_STEP;
}
rgblight_sethsv(rgblight_config.hue, sat, rgblight_config.val);
}
void rgblight_increase_val(void){
uint8_t val;
if (rgblight_config.val + RGBLIGHT_VAL_STEP > 255) {
val = 255;
} else {
val = rgblight_config.val+RGBLIGHT_VAL_STEP;
}
rgblight_sethsv(rgblight_config.hue, rgblight_config.sat, val);
}
void rgblight_decrease_val(void) {
uint8_t val;
if (rgblight_config.val - RGBLIGHT_VAL_STEP < 0) {
val = 0;
} else {
val = rgblight_config.val-RGBLIGHT_VAL_STEP;
}
rgblight_sethsv(rgblight_config.hue, rgblight_config.sat, val);
}
void rgblight_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val){
inmem_config.raw = rgblight_config.raw;
if (rgblight_config.enable) {
struct cRGB tmp_led;
sethsv(hue, sat, val, &tmp_led);
inmem_config.hue = hue;
inmem_config.sat = sat;
inmem_config.val = val;
// dprintf("rgblight set hue [MEMORY]: %u,%u,%u\n", inmem_config.hue, inmem_config.sat, inmem_config.val);
rgblight_setrgb(tmp_led.r, tmp_led.g, tmp_led.b);
}
}
void rgblight_sethsv(uint16_t hue, uint8_t sat, uint8_t val){
if (rgblight_config.enable) {
if (rgblight_config.mode == 1) {
// same static color
rgblight_sethsv_noeeprom(hue, sat, val);
} else {
// all LEDs in same color
if (rgblight_config.mode >= 2 && rgblight_config.mode <= 5) {
// breathing mode, ignore the change of val, use in memory value instead
val = rgblight_config.val;
} else if (rgblight_config.mode >= 6 && rgblight_config.mode <= 14) {
// rainbow mood and rainbow swirl, ignore the change of hue
hue = rgblight_config.hue;
}
}
rgblight_config.hue = hue;
rgblight_config.sat = sat;
rgblight_config.val = val;
eeconfig_write_rgblight(rgblight_config.raw);
dprintf("rgblight set hsv [EEPROM]: %u,%u,%u\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
}
}
void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b){
// dprintf("rgblight set rgb: %u,%u,%u\n", r,g,b);
for (uint8_t i=0;i<RGBLED_NUM;i++) {
led[i].r = r;
led[i].g = g;
led[i].b = b;
}
rgblight_set();
}
void rgblight_set(void) {
if (rgblight_config.enable) {
ws2812_setleds(led, RGBLED_NUM);
} else {
for (uint8_t i=0;i<RGBLED_NUM;i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
ws2812_setleds(led, RGBLED_NUM);
}
}
// Animation timer -- AVR Timer3
void rgblight_timer_init(void) {
static uint8_t rgblight_timer_is_init = 0;
if (rgblight_timer_is_init) {
return;
}
rgblight_timer_is_init = 1;
/* Timer 3 setup */
TCCR3B = _BV(WGM32) //CTC mode OCR3A as TOP
| _BV(CS30); //Clock selelct: clk/1
/* Set TOP value */
uint8_t sreg = SREG;
cli();
OCR3AH = (RGBLED_TIMER_TOP>>8)&0xff;
OCR3AL = RGBLED_TIMER_TOP&0xff;
SREG = sreg;
}
void rgblight_timer_enable(void) {
TIMSK3 |= _BV(OCIE3A);
dprintf("TIMER3 enabled.\n");
}
void rgblight_timer_disable(void) {
TIMSK3 &= ~_BV(OCIE3A);
dprintf("TIMER3 disabled.\n");
}
void rgblight_timer_toggle(void) {
TIMSK3 ^= _BV(OCIE3A);
dprintf("TIMER3 toggled.\n");
}
ISR(TIMER3_COMPA_vect) {
// Mode = 1, static light, do nothing here
if (rgblight_config.mode>=2 && rgblight_config.mode<=5) {
// mode = 2 to 5, breathing mode
rgblight_effect_breathing(rgblight_config.mode-2);
} else if (rgblight_config.mode>=6 && rgblight_config.mode<=8) {
rgblight_effect_rainbow_mood(rgblight_config.mode-6);
} else if (rgblight_config.mode>=9 && rgblight_config.mode<=14) {
rgblight_effect_rainbow_swirl(rgblight_config.mode-9);
} else if (rgblight_config.mode>=15 && rgblight_config.mode<=20) {
rgblight_effect_snake(rgblight_config.mode-15);
} else if (rgblight_config.mode>=21 && rgblight_config.mode<=23) {
rgblight_effect_knight(rgblight_config.mode-21);
}
}
// effects
void rgblight_effect_breathing(uint8_t interval) {
static uint8_t pos = 0;
static uint16_t last_timer = 0;
if (timer_elapsed(last_timer)<pgm_read_byte(&RGBLED_BREATHING_INTERVALS[interval])) return;
last_timer = timer_read();
rgblight_sethsv_noeeprom(rgblight_config.hue, rgblight_config.sat, pgm_read_byte(&RGBLED_BREATHING_TABLE[pos]));
pos = (pos+1) % 256;
}
void rgblight_effect_rainbow_mood(uint8_t interval) {
static uint16_t current_hue=0;
static uint16_t last_timer = 0;
if (timer_elapsed(last_timer)<pgm_read_byte(&RGBLED_RAINBOW_MOOD_INTERVALS[interval])) return;
last_timer = timer_read();
rgblight_sethsv_noeeprom(current_hue, rgblight_config.sat, rgblight_config.val);
current_hue = (current_hue+1) % 360;
}
void rgblight_effect_rainbow_swirl(uint8_t interval) {
static uint16_t current_hue=0;
static uint16_t last_timer = 0;
uint16_t hue;
uint8_t i;
if (timer_elapsed(last_timer)<pgm_read_byte(&RGBLED_RAINBOW_MOOD_INTERVALS[interval/2])) return;
last_timer = timer_read();
for (i=0; i<RGBLED_NUM; i++) {
hue = (360/RGBLED_NUM*i+current_hue)%360;
sethsv(hue, rgblight_config.sat, rgblight_config.val, &led[i]);
}
rgblight_set();
if (interval % 2) {
current_hue = (current_hue+1) % 360;
} else {
if (current_hue -1 < 0) {
current_hue = 359;
} else {
current_hue = current_hue - 1;
}
}
}
void rgblight_effect_snake(uint8_t interval) {
static uint8_t pos=0;
static uint16_t last_timer = 0;
uint8_t i,j;
int8_t k;
int8_t increament = 1;
if (interval%2) increament = -1;
if (timer_elapsed(last_timer)<pgm_read_byte(&RGBLED_SNAKE_INTERVALS[interval/2])) return;
last_timer = timer_read();
for (i=0;i<RGBLED_NUM;i++) {
led[i].r=0;
led[i].g=0;
led[i].b=0;
for (j=0;j<RGBLIGHT_EFFECT_SNAKE_LENGTH;j++) {
k = pos+j*increament;
if (k<0) k = k+RGBLED_NUM;
if (i==k) {
sethsv(rgblight_config.hue, rgblight_config.sat, (uint8_t)(rgblight_config.val*(RGBLIGHT_EFFECT_SNAKE_LENGTH-j)/RGBLIGHT_EFFECT_SNAKE_LENGTH), &led[i]);
}
}
}
rgblight_set();
if (increament == 1) {
if (pos - 1 < 0) {
pos = RGBLED_NUM-1;
} else {
pos -= 1;
}
} else {
pos = (pos+1)%RGBLED_NUM;
}
}
void rgblight_effect_knight(uint8_t interval) {
static int8_t pos=0;
static uint16_t last_timer = 0;
uint8_t i,j,cur;
int8_t k;
struct cRGB preled[RGBLED_NUM];
static int8_t increament = -1;
if (timer_elapsed(last_timer)<pgm_read_byte(&RGBLED_KNIGHT_INTERVALS[interval])) return;
last_timer = timer_read();
for (i=0;i<RGBLED_NUM;i++) {
preled[i].r=0;
preled[i].g=0;
preled[i].b=0;
for (j=0;j<RGBLIGHT_EFFECT_KNIGHT_LENGTH;j++) {
k = pos+j*increament;
if (k<0) k = 0;
if (k>=RGBLED_NUM) k=RGBLED_NUM-1;
if (i==k) {
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, &preled[i]);
}
}
}
if (RGBLIGHT_EFFECT_KNIGHT_OFFSET) {
for (i=0;i<RGBLED_NUM;i++) {
cur = (i+RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM;
led[i].r = preled[cur].r;
led[i].g = preled[cur].g;
led[i].b = preled[cur].b;
}
}
rgblight_set();
if (increament == 1) {
if (pos - 1 < 0 - RGBLIGHT_EFFECT_KNIGHT_LENGTH) {
pos = 0- RGBLIGHT_EFFECT_KNIGHT_LENGTH;
increament = -1;
} else {
pos -= 1;
}
} else {
if (pos+1>RGBLED_NUM+RGBLIGHT_EFFECT_KNIGHT_LENGTH) {
pos = RGBLED_NUM+RGBLIGHT_EFFECT_KNIGHT_LENGTH-1;
increament = 1;
} else {
pos += 1;
}
}
}

87
quantum/rgblight.h Normal file
View file

@ -0,0 +1,87 @@
#ifndef RGBLIGHT_H
#define RGBLIGHT_H
#ifndef RGBLIGHT_MODES
#define RGBLIGHT_MODES 23
#endif
#ifndef RGBLIGHT_EFFECT_SNAKE_LENGTH
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 7
#endif
#ifndef RGBLIGHT_EFFECT_KNIGHT_LENGTH
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 7
#endif
#ifndef RGBLIGHT_EFFECT_KNIGHT_OFFSET
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 9
#endif
#ifndef RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH
#define RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH 4
#endif
#ifndef RGBLIGHT_HUE_STEP
#define RGBLIGHT_HUE_STEP 10
#endif
#ifndef RGBLIGHT_SAT_STEP
#define RGBLIGHT_SAT_STEP 17
#endif
#ifndef RGBLIGHT_VAL_STEP
#define RGBLIGHT_VAL_STEP 17
#endif
#define RGBLED_TIMER_TOP F_CPU/(256*64)
#include <stdint.h>
#include <stdbool.h>
#include "eeconfig.h"
#include "light_ws2812.h"
typedef union {
uint32_t raw;
struct {
bool enable :1;
uint8_t mode :6;
uint16_t hue :9;
uint8_t sat :8;
uint8_t val :8;
};
} rgblight_config_t;
void rgblight_init(void);
void rgblight_increase(void);
void rgblight_decrease(void);
void rgblight_toggle(void);
void rgblight_step(void);
void rgblight_mode(uint8_t mode);
void rgblight_set(void);
void rgblight_increase_hue(void);
void rgblight_decrease_hue(void);
void rgblight_increase_sat(void);
void rgblight_decrease_sat(void);
void rgblight_increase_val(void);
void rgblight_decrease_val(void);
void rgblight_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b);
#define EECONFIG_RGBLIGHT (uint8_t *)7
uint32_t eeconfig_read_rgblight(void);
void eeconfig_write_rgblight(uint32_t val);
void eeconfig_write_rgblight_default(void);
void eeconfig_debug_rgblight(void);
void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1);
void setrgb(uint8_t r, uint8_t g, uint8_t b, struct cRGB *led1);
void rgblight_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
void rgblight_timer_init(void);
void rgblight_timer_enable(void);
void rgblight_timer_disable(void);
void rgblight_timer_toggle(void);
void rgblight_effect_breathing(uint8_t interval);
void rgblight_effect_rainbow_mood(uint8_t interval);
void rgblight_effect_rainbow_swirl(uint8_t interval);
void rgblight_effect_snake(uint8_t interval);
void rgblight_effect_knight(uint8_t interval);
#endif

View file

@ -53,9 +53,9 @@ TARGET_DIR = .
SRC = %KEYBOARD%.c
ifdef KEYMAP
SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/$(KEYMAP).c $(SRC)
else
SRC := keymaps/keymap_default.c $(SRC)
SRC := keymaps/default.c $(SRC)
endif
CONFIG_H = config.h
@ -107,7 +107,7 @@ OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options

View file

@ -88,7 +88,7 @@ Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` -
## Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c).
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
@ -171,10 +171,10 @@ Depending on which keymap you would like to use, you will have to compile slight
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

View file

@ -29,14 +29,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DESCRIPTION A custom keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
// Planck PCB default pin-out
// Change this to how you wired your keyboard
// COLS: Left to right, ROWS: Top to bottom
#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define ROWS (int []){ D0, D5, B5, B6 }
#define COLS (int []){ F1, F0, B0 }
#define ROWS (int []){ D0, D5 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

View file

@ -11,16 +11,12 @@
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
void * matrix_init_user(void);

265
quantum/wave.h Normal file
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@ -0,0 +1,265 @@
#include <avr/io.h>
#include <avr/interrupt.h>
#include <avr/pgmspace.h>
#define SINE_LENGTH 2048
const uint8_t sinewave[] PROGMEM= //2048 values
{
0x80,0x80,0x80,0x81,0x81,0x81,0x82,0x82,
0x83,0x83,0x83,0x84,0x84,0x85,0x85,0x85,
0x86,0x86,0x87,0x87,0x87,0x88,0x88,0x88,
0x89,0x89,0x8a,0x8a,0x8a,0x8b,0x8b,0x8c,
0x8c,0x8c,0x8d,0x8d,0x8e,0x8e,0x8e,0x8f,
0x8f,0x8f,0x90,0x90,0x91,0x91,0x91,0x92,
0x92,0x93,0x93,0x93,0x94,0x94,0x95,0x95,
0x95,0x96,0x96,0x96,0x97,0x97,0x98,0x98,
0x98,0x99,0x99,0x9a,0x9a,0x9a,0x9b,0x9b,
0x9b,0x9c,0x9c,0x9d,0x9d,0x9d,0x9e,0x9e,
0x9e,0x9f,0x9f,0xa0,0xa0,0xa0,0xa1,0xa1,
0xa2,0xa2,0xa2,0xa3,0xa3,0xa3,0xa4,0xa4,
0xa5,0xa5,0xa5,0xa6,0xa6,0xa6,0xa7,0xa7,
0xa7,0xa8,0xa8,0xa9,0xa9,0xa9,0xaa,0xaa,
0xaa,0xab,0xab,0xac,0xac,0xac,0xad,0xad,
0xad,0xae,0xae,0xae,0xaf,0xaf,0xb0,0xb0,
0xb0,0xb1,0xb1,0xb1,0xb2,0xb2,0xb2,0xb3,
0xb3,0xb4,0xb4,0xb4,0xb5,0xb5,0xb5,0xb6,
0xb6,0xb6,0xb7,0xb7,0xb7,0xb8,0xb8,0xb8,
0xb9,0xb9,0xba,0xba,0xba,0xbb,0xbb,0xbb,
0xbc,0xbc,0xbc,0xbd,0xbd,0xbd,0xbe,0xbe,
0xbe,0xbf,0xbf,0xbf,0xc0,0xc0,0xc0,0xc1,
0xc1,0xc1,0xc2,0xc2,0xc2,0xc3,0xc3,0xc3,
0xc4,0xc4,0xc4,0xc5,0xc5,0xc5,0xc6,0xc6,
0xc6,0xc7,0xc7,0xc7,0xc8,0xc8,0xc8,0xc9,
0xc9,0xc9,0xca,0xca,0xca,0xcb,0xcb,0xcb,
0xcb,0xcc,0xcc,0xcc,0xcd,0xcd,0xcd,0xce,
0xce,0xce,0xcf,0xcf,0xcf,0xcf,0xd0,0xd0,
0xd0,0xd1,0xd1,0xd1,0xd2,0xd2,0xd2,0xd2,
0xd3,0xd3,0xd3,0xd4,0xd4,0xd4,0xd5,0xd5,
0xd5,0xd5,0xd6,0xd6,0xd6,0xd7,0xd7,0xd7,
0xd7,0xd8,0xd8,0xd8,0xd9,0xd9,0xd9,0xd9,
0xda,0xda,0xda,0xda,0xdb,0xdb,0xdb,0xdc,
0xdc,0xdc,0xdc,0xdd,0xdd,0xdd,0xdd,0xde,
0xde,0xde,0xde,0xdf,0xdf,0xdf,0xe0,0xe0,
0xe0,0xe0,0xe1,0xe1,0xe1,0xe1,0xe2,0xe2,
0xe2,0xe2,0xe3,0xe3,0xe3,0xe3,0xe4,0xe4,
0xe4,0xe4,0xe4,0xe5,0xe5,0xe5,0xe5,0xe6,
0xe6,0xe6,0xe6,0xe7,0xe7,0xe7,0xe7,0xe8,
0xe8,0xe8,0xe8,0xe8,0xe9,0xe9,0xe9,0xe9,
0xea,0xea,0xea,0xea,0xea,0xeb,0xeb,0xeb,
0xeb,0xeb,0xec,0xec,0xec,0xec,0xec,0xed,
0xed,0xed,0xed,0xed,0xee,0xee,0xee,0xee,
0xee,0xef,0xef,0xef,0xef,0xef,0xf0,0xf0,
0xf0,0xf0,0xf0,0xf0,0xf1,0xf1,0xf1,0xf1,
0xf1,0xf2,0xf2,0xf2,0xf2,0xf2,0xf2,0xf3,
0xf3,0xf3,0xf3,0xf3,0xf3,0xf4,0xf4,0xf4,
0xf4,0xf4,0xf4,0xf5,0xf5,0xf5,0xf5,0xf5,
0xf5,0xf5,0xf6,0xf6,0xf6,0xf6,0xf6,0xf6,
0xf6,0xf7,0xf7,0xf7,0xf7,0xf7,0xf7,0xf7,
0xf8,0xf8,0xf8,0xf8,0xf8,0xf8,0xf8,0xf8,
0xf9,0xf9,0xf9,0xf9,0xf9,0xf9,0xf9,0xf9,
0xfa,0xfa,0xfa,0xfa,0xfa,0xfa,0xfa,0xfa,
0xfa,0xfa,0xfb,0xfb,0xfb,0xfb,0xfb,0xfb,
0xfb,0xfb,0xfb,0xfb,0xfc,0xfc,0xfc,0xfc,
0xfc,0xfc,0xfc,0xfc,0xfc,0xfc,0xfc,0xfc,
0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,
0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfe,0xfe,
0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
0xfe,0xfe,0xfe,0xfe,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xfe,0xfe,0xfe,
0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
0xfe,0xfe,0xfe,0xfd,0xfd,0xfd,0xfd,0xfd,
0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,0xfd,
0xfd,0xfc,0xfc,0xfc,0xfc,0xfc,0xfc,0xfc,
0xfc,0xfc,0xfc,0xfc,0xfc,0xfb,0xfb,0xfb,
0xfb,0xfb,0xfb,0xfb,0xfb,0xfb,0xfb,0xfa,
0xfa,0xfa,0xfa,0xfa,0xfa,0xfa,0xfa,0xfa,
0xfa,0xf9,0xf9,0xf9,0xf9,0xf9,0xf9,0xf9,
0xf9,0xf8,0xf8,0xf8,0xf8,0xf8,0xf8,0xf8,
0xf8,0xf7,0xf7,0xf7,0xf7,0xf7,0xf7,0xf7,
0xf6,0xf6,0xf6,0xf6,0xf6,0xf6,0xf6,0xf5,
0xf5,0xf5,0xf5,0xf5,0xf5,0xf5,0xf4,0xf4,
0xf4,0xf4,0xf4,0xf4,0xf3,0xf3,0xf3,0xf3,
0xf3,0xf3,0xf2,0xf2,0xf2,0xf2,0xf2,0xf2,
0xf1,0xf1,0xf1,0xf1,0xf1,0xf0,0xf0,0xf0,
0xf0,0xf0,0xf0,0xef,0xef,0xef,0xef,0xef,
0xee,0xee,0xee,0xee,0xee,0xed,0xed,0xed,
0xed,0xed,0xec,0xec,0xec,0xec,0xec,0xeb,
0xeb,0xeb,0xeb,0xeb,0xea,0xea,0xea,0xea,
0xea,0xe9,0xe9,0xe9,0xe9,0xe8,0xe8,0xe8,
0xe8,0xe8,0xe7,0xe7,0xe7,0xe7,0xe6,0xe6,
0xe6,0xe6,0xe5,0xe5,0xe5,0xe5,0xe4,0xe4,
0xe4,0xe4,0xe4,0xe3,0xe3,0xe3,0xe3,0xe2,
0xe2,0xe2,0xe2,0xe1,0xe1,0xe1,0xe1,0xe0,
0xe0,0xe0,0xe0,0xdf,0xdf,0xdf,0xde,0xde,
0xde,0xde,0xdd,0xdd,0xdd,0xdd,0xdc,0xdc,
0xdc,0xdc,0xdb,0xdb,0xdb,0xda,0xda,0xda,
0xda,0xd9,0xd9,0xd9,0xd9,0xd8,0xd8,0xd8,
0xd7,0xd7,0xd7,0xd7,0xd6,0xd6,0xd6,0xd5,
0xd5,0xd5,0xd5,0xd4,0xd4,0xd4,0xd3,0xd3,
0xd3,0xd2,0xd2,0xd2,0xd2,0xd1,0xd1,0xd1,
0xd0,0xd0,0xd0,0xcf,0xcf,0xcf,0xcf,0xce,
0xce,0xce,0xcd,0xcd,0xcd,0xcc,0xcc,0xcc,
0xcb,0xcb,0xcb,0xcb,0xca,0xca,0xca,0xc9,
0xc9,0xc9,0xc8,0xc8,0xc8,0xc7,0xc7,0xc7,
0xc6,0xc6,0xc6,0xc5,0xc5,0xc5,0xc4,0xc4,
0xc4,0xc3,0xc3,0xc3,0xc2,0xc2,0xc2,0xc1,
0xc1,0xc1,0xc0,0xc0,0xc0,0xbf,0xbf,0xbf,
0xbe,0xbe,0xbe,0xbd,0xbd,0xbd,0xbc,0xbc,
0xbc,0xbb,0xbb,0xbb,0xba,0xba,0xba,0xb9,
0xb9,0xb8,0xb8,0xb8,0xb7,0xb7,0xb7,0xb6,
0xb6,0xb6,0xb5,0xb5,0xb5,0xb4,0xb4,0xb4,
0xb3,0xb3,0xb2,0xb2,0xb2,0xb1,0xb1,0xb1,
0xb0,0xb0,0xb0,0xaf,0xaf,0xae,0xae,0xae,
0xad,0xad,0xad,0xac,0xac,0xac,0xab,0xab,
0xaa,0xaa,0xaa,0xa9,0xa9,0xa9,0xa8,0xa8,
0xa7,0xa7,0xa7,0xa6,0xa6,0xa6,0xa5,0xa5,
0xa5,0xa4,0xa4,0xa3,0xa3,0xa3,0xa2,0xa2,
0xa2,0xa1,0xa1,0xa0,0xa0,0xa0,0x9f,0x9f,
0x9e,0x9e,0x9e,0x9d,0x9d,0x9d,0x9c,0x9c,
0x9b,0x9b,0x9b,0x9a,0x9a,0x9a,0x99,0x99,
0x98,0x98,0x98,0x97,0x97,0x96,0x96,0x96,
0x95,0x95,0x95,0x94,0x94,0x93,0x93,0x93,
0x92,0x92,0x91,0x91,0x91,0x90,0x90,0x8f,
0x8f,0x8f,0x8e,0x8e,0x8e,0x8d,0x8d,0x8c,
0x8c,0x8c,0x8b,0x8b,0x8a,0x8a,0x8a,0x89,
0x89,0x88,0x88,0x88,0x87,0x87,0x87,0x86,
0x86,0x85,0x85,0x85,0x84,0x84,0x83,0x83,
0x83,0x82,0x82,0x81,0x81,0x81,0x80,0x80,
0x80,0x7f,0x7f,0x7e,0x7e,0x7e,0x7d,0x7d,
0x7c,0x7c,0x7c,0x7b,0x7b,0x7a,0x7a,0x7a,
0x79,0x79,0x78,0x78,0x78,0x77,0x77,0x77,
0x76,0x76,0x75,0x75,0x75,0x74,0x74,0x73,
0x73,0x73,0x72,0x72,0x71,0x71,0x71,0x70,
0x70,0x70,0x6f,0x6f,0x6e,0x6e,0x6e,0x6d,
0x6d,0x6c,0x6c,0x6c,0x6b,0x6b,0x6a,0x6a,
0x6a,0x69,0x69,0x69,0x68,0x68,0x67,0x67,
0x67,0x66,0x66,0x65,0x65,0x65,0x64,0x64,
0x64,0x63,0x63,0x62,0x62,0x62,0x61,0x61,
0x61,0x60,0x60,0x5f,0x5f,0x5f,0x5e,0x5e,
0x5d,0x5d,0x5d,0x5c,0x5c,0x5c,0x5b,0x5b,
0x5a,0x5a,0x5a,0x59,0x59,0x59,0x58,0x58,
0x58,0x57,0x57,0x56,0x56,0x56,0x55,0x55,
0x55,0x54,0x54,0x53,0x53,0x53,0x52,0x52,
0x52,0x51,0x51,0x51,0x50,0x50,0x4f,0x4f,
0x4f,0x4e,0x4e,0x4e,0x4d,0x4d,0x4d,0x4c,
0x4c,0x4b,0x4b,0x4b,0x4a,0x4a,0x4a,0x49,
0x49,0x49,0x48,0x48,0x48,0x47,0x47,0x47,
0x46,0x46,0x45,0x45,0x45,0x44,0x44,0x44,
0x43,0x43,0x43,0x42,0x42,0x42,0x41,0x41,
0x41,0x40,0x40,0x40,0x3f,0x3f,0x3f,0x3e,
0x3e,0x3e,0x3d,0x3d,0x3d,0x3c,0x3c,0x3c,
0x3b,0x3b,0x3b,0x3a,0x3a,0x3a,0x39,0x39,
0x39,0x38,0x38,0x38,0x37,0x37,0x37,0x36,
0x36,0x36,0x35,0x35,0x35,0x34,0x34,0x34,
0x34,0x33,0x33,0x33,0x32,0x32,0x32,0x31,
0x31,0x31,0x30,0x30,0x30,0x30,0x2f,0x2f,
0x2f,0x2e,0x2e,0x2e,0x2d,0x2d,0x2d,0x2d,
0x2c,0x2c,0x2c,0x2b,0x2b,0x2b,0x2a,0x2a,
0x2a,0x2a,0x29,0x29,0x29,0x28,0x28,0x28,
0x28,0x27,0x27,0x27,0x26,0x26,0x26,0x26,
0x25,0x25,0x25,0x25,0x24,0x24,0x24,0x23,
0x23,0x23,0x23,0x22,0x22,0x22,0x22,0x21,
0x21,0x21,0x21,0x20,0x20,0x20,0x1f,0x1f,
0x1f,0x1f,0x1e,0x1e,0x1e,0x1e,0x1d,0x1d,
0x1d,0x1d,0x1c,0x1c,0x1c,0x1c,0x1b,0x1b,
0x1b,0x1b,0x1b,0x1a,0x1a,0x1a,0x1a,0x19,
0x19,0x19,0x19,0x18,0x18,0x18,0x18,0x17,
0x17,0x17,0x17,0x17,0x16,0x16,0x16,0x16,
0x15,0x15,0x15,0x15,0x15,0x14,0x14,0x14,
0x14,0x14,0x13,0x13,0x13,0x13,0x13,0x12,
0x12,0x12,0x12,0x12,0x11,0x11,0x11,0x11,
0x11,0x10,0x10,0x10,0x10,0x10,0xf,0xf,
0xf,0xf,0xf,0xf,0xe,0xe,0xe,0xe,
0xe,0xd,0xd,0xd,0xd,0xd,0xd,0xc,
0xc,0xc,0xc,0xc,0xc,0xb,0xb,0xb,
0xb,0xb,0xb,0xa,0xa,0xa,0xa,0xa,
0xa,0xa,0x9,0x9,0x9,0x9,0x9,0x9,
0x9,0x8,0x8,0x8,0x8,0x8,0x8,0x8,
0x7,0x7,0x7,0x7,0x7,0x7,0x7,0x7,
0x6,0x6,0x6,0x6,0x6,0x6,0x6,0x6,
0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,
0x5,0x5,0x4,0x4,0x4,0x4,0x4,0x4,
0x4,0x4,0x4,0x4,0x3,0x3,0x3,0x3,
0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,
0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,
0x2,0x2,0x2,0x2,0x2,0x2,0x1,0x1,
0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,
0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,
0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,
0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,
0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,
0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,
0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,
0x2,0x3,0x3,0x3,0x3,0x3,0x3,0x3,
0x3,0x3,0x3,0x3,0x3,0x4,0x4,0x4,
0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x5,
0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,
0x5,0x6,0x6,0x6,0x6,0x6,0x6,0x6,
0x6,0x7,0x7,0x7,0x7,0x7,0x7,0x7,
0x7,0x8,0x8,0x8,0x8,0x8,0x8,0x8,
0x9,0x9,0x9,0x9,0x9,0x9,0x9,0xa,
0xa,0xa,0xa,0xa,0xa,0xa,0xb,0xb,
0xb,0xb,0xb,0xb,0xc,0xc,0xc,0xc,
0xc,0xc,0xd,0xd,0xd,0xd,0xd,0xd,
0xe,0xe,0xe,0xe,0xe,0xf,0xf,0xf,
0xf,0xf,0xf,0x10,0x10,0x10,0x10,0x10,
0x11,0x11,0x11,0x11,0x11,0x12,0x12,0x12,
0x12,0x12,0x13,0x13,0x13,0x13,0x13,0x14,
0x14,0x14,0x14,0x14,0x15,0x15,0x15,0x15,
0x15,0x16,0x16,0x16,0x16,0x17,0x17,0x17,
0x17,0x17,0x18,0x18,0x18,0x18,0x19,0x19,
0x19,0x19,0x1a,0x1a,0x1a,0x1a,0x1b,0x1b,
0x1b,0x1b,0x1b,0x1c,0x1c,0x1c,0x1c,0x1d,
0x1d,0x1d,0x1d,0x1e,0x1e,0x1e,0x1e,0x1f,
0x1f,0x1f,0x1f,0x20,0x20,0x20,0x21,0x21,
0x21,0x21,0x22,0x22,0x22,0x22,0x23,0x23,
0x23,0x23,0x24,0x24,0x24,0x25,0x25,0x25,
0x25,0x26,0x26,0x26,0x26,0x27,0x27,0x27,
0x28,0x28,0x28,0x28,0x29,0x29,0x29,0x2a,
0x2a,0x2a,0x2a,0x2b,0x2b,0x2b,0x2c,0x2c,
0x2c,0x2d,0x2d,0x2d,0x2d,0x2e,0x2e,0x2e,
0x2f,0x2f,0x2f,0x30,0x30,0x30,0x30,0x31,
0x31,0x31,0x32,0x32,0x32,0x33,0x33,0x33,
0x34,0x34,0x34,0x34,0x35,0x35,0x35,0x36,
0x36,0x36,0x37,0x37,0x37,0x38,0x38,0x38,
0x39,0x39,0x39,0x3a,0x3a,0x3a,0x3b,0x3b,
0x3b,0x3c,0x3c,0x3c,0x3d,0x3d,0x3d,0x3e,
0x3e,0x3e,0x3f,0x3f,0x3f,0x40,0x40,0x40,
0x41,0x41,0x41,0x42,0x42,0x42,0x43,0x43,
0x43,0x44,0x44,0x44,0x45,0x45,0x45,0x46,
0x46,0x47,0x47,0x47,0x48,0x48,0x48,0x49,
0x49,0x49,0x4a,0x4a,0x4a,0x4b,0x4b,0x4b,
0x4c,0x4c,0x4d,0x4d,0x4d,0x4e,0x4e,0x4e,
0x4f,0x4f,0x4f,0x50,0x50,0x51,0x51,0x51,
0x52,0x52,0x52,0x53,0x53,0x53,0x54,0x54,
0x55,0x55,0x55,0x56,0x56,0x56,0x57,0x57,
0x58,0x58,0x58,0x59,0x59,0x59,0x5a,0x5a,
0x5a,0x5b,0x5b,0x5c,0x5c,0x5c,0x5d,0x5d,
0x5d,0x5e,0x5e,0x5f,0x5f,0x5f,0x60,0x60,
0x61,0x61,0x61,0x62,0x62,0x62,0x63,0x63,
0x64,0x64,0x64,0x65,0x65,0x65,0x66,0x66,
0x67,0x67,0x67,0x68,0x68,0x69,0x69,0x69,
0x6a,0x6a,0x6a,0x6b,0x6b,0x6c,0x6c,0x6c,
0x6d,0x6d,0x6e,0x6e,0x6e,0x6f,0x6f,0x70,
0x70,0x70,0x71,0x71,0x71,0x72,0x72,0x73,
0x73,0x73,0x74,0x74,0x75,0x75,0x75,0x76,
0x76,0x77,0x77,0x77,0x78,0x78,0x78,0x79,
0x79,0x7a,0x7a,0x7a,0x7b,0x7b,0x7c,0x7c,
0x7c,0x7d,0x7d,0x7e,0x7e,0x7e,0x7f,0x7f
};

View file

@ -53,6 +53,9 @@ ifdef MIDI_ENABLE
OPT_DEFS += -DMIDI_ENABLE
endif
ifdef AUDIO_ENABLE
OPT_DEFS += -DAUDIO_ENABLE
endif
ifdef USB_6KRO_ENABLE
OPT_DEFS += -DUSB_6KRO_ENABLE

View file

@ -52,8 +52,8 @@
#include "descriptor.h"
#include "lufa.h"
#ifdef MIDI_ENABLE
#include <beeps.h>
#ifdef AUDIO_ENABLE
#include <audio.h>
#endif
#ifdef BLUETOOTH_ENABLE
@ -946,6 +946,8 @@ int main(void)
#ifdef MIDI_ENABLE
void fallthrough_callback(MidiDevice * device,
uint16_t cnt, uint8_t byte0, uint8_t byte1, uint8_t byte2){
#ifdef AUDIO_ENABLE
if (cnt == 3) {
switch (byte0 & 0xF0) {
case MIDI_NOTEON:
@ -959,6 +961,7 @@ void fallthrough_callback(MidiDevice * device,
if (byte0 == MIDI_STOP) {
stop_all_notes();
}
#endif
}
void cc_callback(MidiDevice * device,