Send time ticks to players (player:update)
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2 changed files with 6 additions and 0 deletions
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@ -91,6 +91,9 @@ function level_state:update(dt)
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current_level:updateEntities(dt)
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current_level:updateEntities(dt)
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end
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end
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players[1]:update(dt)
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players[2]:update(dt)
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if players[1]:getPlane() == nil then
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if players[1]:getPlane() == nil then
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current_level:respawnPlayer(1)
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current_level:respawnPlayer(1)
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players[1]:setPlane(current_level:getPlane(1))
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players[1]:setPlane(current_level:getPlane(1))
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@ -45,6 +45,9 @@ Player = Class{
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self.score = self.score + score
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self.score = self.score + score
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end;
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end;
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update = function(self, dt)
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end;
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press = function(self, key)
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press = function(self, key)
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for action, keycode in pairs(self.keys) do
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for action, keycode in pairs(self.keys) do
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if key == keycode then
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if key == keycode then
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