Send time ticks to players (player:update)

This commit is contained in:
Erkki Seppälä 2014-10-19 13:35:37 +03:00
parent 6cc4af0622
commit 1c7054e1aa
2 changed files with 6 additions and 0 deletions

View file

@ -91,6 +91,9 @@ function level_state:update(dt)
current_level:updateEntities(dt) current_level:updateEntities(dt)
end end
players[1]:update(dt)
players[2]:update(dt)
if players[1]:getPlane() == nil then if players[1]:getPlane() == nil then
current_level:respawnPlayer(1) current_level:respawnPlayer(1)
players[1]:setPlane(current_level:getPlane(1)) players[1]:setPlane(current_level:getPlane(1))

View file

@ -45,6 +45,9 @@ Player = Class{
self.score = self.score + score self.score = self.score + score
end; end;
update = function(self, dt)
end;
press = function(self, key) press = function(self, key)
for action, keycode in pairs(self.keys) do for action, keycode in pairs(self.keys) do
if key == keycode then if key == keycode then