Debug: draw labels at different maximum distances
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8a009ddbfd
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1 changed files with 6 additions and 4 deletions
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@ -15,7 +15,7 @@ DebugVector = Class {
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end;
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draw = function(self)
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draw = function(self, labelDistance)
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love.graphics.setColor(255, 0, 0)
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love.graphics.line(self.x0, self.y0, self.x0 + self.dx * scale, self.y0 + self.dy * scale);
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if self.label then
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@ -23,7 +23,7 @@ DebugVector = Class {
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love.graphics.setFont(font)
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local unit_x, unit_y = VectorLight.div(VectorLight.len(self.dx, self.dy), self.dx, self.dy)
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local dist_x, dist_y = self.dx * scale, self.dy * scale
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local distance = math.min(100, VectorLight.len(dist_x, dist_y))
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local distance = math.min(labelDistance, VectorLight.len(dist_x, dist_y))
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dist_x, dist_y = VectorLight.mul(distance, unit_x, unit_y)
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love.graphics.printf(string.format("%s %f", self.label, VectorLight.len(self.dx, self.dy)), self.x0 + dist_x, self.y0 + dist_y, 100, "left")
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end
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@ -38,7 +38,7 @@ DebugCircle = Class {
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end;
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draw = function(self)
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draw = function(self, distance)
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love.graphics.setColor(255, 0, 0)
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love.graphics.circle("fill", self.x0, self.y0, 5, 20);
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-- if self.label then
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@ -57,8 +57,10 @@ debugEnabled = false
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drawDebug = function(debugVectors)
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if debugEnabled and debugVectors then
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local labelDistance = 100
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for key, debugVector in pairs(debugVectors) do
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debugVector:draw();
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debugVector:draw(labelDistance);
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labelDistance = labelDistance + 50
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end
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end
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end;
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