Level: don't do the roll-around hack for non-physics entnties
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1 changed files with 8 additions and 7 deletions
15
level.lua
15
level.lua
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@ -1,6 +1,7 @@
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Class = require 'hump.class'
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require 'entities/rectangle'
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require 'entities/plane'
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require 'entities/physicsentity'
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require 'settings'
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-- A level manages the level datastructure containing static blocks and level
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@ -61,14 +62,14 @@ Level = Class{
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self.world:update(dt)
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for key, entity in pairs(self.entity_list) do
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while entity.body:getX() > love.window.getWidth() + 200 do
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entity.body:setX(entity.body:getX() - love.window.getWidth() - 300)
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if entity:isinstance(PhysicsEntity) then
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while entity.body:getX() > love.window.getWidth() + 200 do
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entity.body:setX(entity.body:getX() - love.window.getWidth() - 300)
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end
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while entity.body:getX() < -200 do
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entity.body:setX(entity.body:getX() + love.window.getWidth() + 300)
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end
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end
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while entity.body:getX() < -200 do
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entity.body:setX(entity.body:getX() + love.window.getWidth() + 300)
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end
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entity:update(dt)
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end
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end;
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